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Hi Fi Snake

other — Hi Fi Snake Hi Fi Snake Prototype Ready

Setup

IP: other — Hi Fi Snake

Genres: simulation

Goals: feel_constant_progress, feel_instantly_powerful, feel_in_control

Designer: Túlio Caraciolo

Progress

Current phase: 6 / 6

Portfolio Assignment

Legacy IP: other — Hi Fi Snake

Portfolio anchor: Hi Fi Snake

Portfolio tier: Retest

This updates workflow metadata only. Locked Phase 1 submissions remain unchanged for audit history.

Rationale: The game was indicated by poki as a potential candidate.

Gate Decision History

Phase Verdict Attempt Violations Timestamp Details
Phase 1 PASS 1 No violations (PASS) 2026-07-14 18:30:27.989828+00:00 View
Phase 2 PASS 1 No violations (PASS) 2026-07-14 18:35:01.001154+00:00 View
Phase 3 PASS 1 No violations (PASS) 2026-07-14 18:41:44.695065+00:00 View
Phase 3.5 PASS 1 Phase 3.5 checks passed 2026-07-16 01:41:21.207672+00:00 View
Phase 4 ITERATE 1
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
2026-07-16 02:41:47.648877+00:00 View
Phase 4 ITERATE 2
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
2026-07-16 02:43:59.558681+00:00 View
Phase 4 ITERATE 3
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
2026-07-16 02:45:38.911479+00:00 View
Phase 4 ITERATE 4
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
2026-07-16 02:45:50.232394+00:00 View
Phase 4 ITERATE 5
Clear Short-Term Goals & Milestones: The attribute 'Clear Short-Term Goals & Milestones' (attr_6) was sourced from Archero (game_2) in Phase 3.5, and Archero's score (3) is higher than Snake's (2) for this attribute. Archero's contribution explicitly mentions 'constantly gives the player another nearby objective: clear one more room.' However, the submission incorrectly identifies Snake as the dominant reference ('primary').
P4_DOMINANT_REFERENCE_FIT: For 'Clear Short-Term Goals & Milestones' (attr_6), the attribute's source is Archero (game_2), and Archero's score (3) is higher than Snake's (2). Archero's contribution explicitly mentions 'constantly gives the player another nearby objective: clear one more room.' The submission incorrectly identifies Snake as the dominant reference.
2026-07-16 02:50:20.632308+00:00 View
Phase 4 ITERATE 6
Frequent Run-Based Upgrades: The primary reference score for Snake (2) is implausible for 'Frequent Run-Based Upgrades.' Snake does not feature explicit run-based upgrades; its mastery is systemic rather than through chosen power-ups.
Short, Self-Contained Room Challenges: The primary reference score for Snake (3) is implausible for 'Short, Self-Contained Room Challenges.' Snake is a continuous arena game, not structured into distinct rooms or segments.
P4_REFERENCE_SCORE_PLAUSIBILITY: The primary reference scores for 'Frequent Run-Based Upgrades' (attr_3) and 'Short, Self-Contained Room Challenges' (attr_5) are implausible for Snake, which lacks these features.
2026-07-16 02:51:45.046592+00:00 View
Phase 4 PASS 7 Phase 4 checks passed 2026-07-16 02:53:55.934576+00:00 View
Phase 5 PASS 1 No violations (PASS) 2026-07-16 03:53:10.044177+00:00 View
Phase 6 ITERATE 1
experiment_markdown: Experiment setup must include failure signals or failure criteria.
experiment_markdown: Phase 6 must not restate Phase 5 implementation briefing sections: must-have systems.
2026-07-16 04:31:32.781764+00:00 View
Phase 6 PASS 2 No violations (PASS) 2026-07-16 04:32:29.211523+00:00 View