IP: other — Hi Fi Snake
Genres: simulation
Goals: feel_constant_progress, feel_instantly_powerful, feel_in_control
Designer: Túlio Caraciolo
Current phase: 6 / 6
Legacy IP: other — Hi Fi Snake
Portfolio anchor: Hi Fi Snake
Portfolio tier: Retest
This updates workflow metadata only. Locked Phase 1 submissions remain unchanged for audit history.
Rationale: The game was indicated by poki as a potential candidate.
| Phase | Verdict | Attempt | Violations | Timestamp | Details |
|---|---|---|---|---|---|
| Phase 1 | PASS | 1 | No violations (PASS) | 2026-07-14 18:30:27.989828+00:00 | View |
| Phase 2 | PASS | 1 | No violations (PASS) | 2026-07-14 18:35:01.001154+00:00 | View |
| Phase 3 | PASS | 1 | No violations (PASS) | 2026-07-14 18:41:44.695065+00:00 | View |
| Phase 3.5 | PASS | 1 | Phase 3.5 checks passed | 2026-07-16 01:41:21.207672+00:00 | View |
| Phase 4 | ITERATE | 1 |
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
|
2026-07-16 02:41:47.648877+00:00 | View |
| Phase 4 | ITERATE | 2 |
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
|
2026-07-16 02:43:59.558681+00:00 | View |
| Phase 4 | ITERATE | 3 |
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
|
2026-07-16 02:45:38.911479+00:00 | View |
| Phase 4 | ITERATE | 4 |
attribute_scores: Raised production/scope-sensitive attributes need a Reduce/Eliminate action or production/vault rationale as a counterbalance.
|
2026-07-16 02:45:50.232394+00:00 | View |
| Phase 4 | ITERATE | 5 |
Clear Short-Term Goals & Milestones: The attribute 'Clear Short-Term Goals & Milestones' (attr_6) was sourced from Archero (game_2) in Phase 3.5, and Archero's score (3) is higher than Snake's (2) for this attribute. Archero's contribution explicitly mentions 'constantly gives the player another nearby objective: clear one more room.' However, the submission incorrectly identifies Snake as the dominant reference ('primary').
P4_DOMINANT_REFERENCE_FIT: For 'Clear Short-Term Goals & Milestones' (attr_6), the attribute's source is Archero (game_2), and Archero's score (3) is higher than Snake's (2). Archero's contribution explicitly mentions 'constantly gives the player another nearby objective: clear one more room.' The submission incorrectly identifies Snake as the dominant reference.
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2026-07-16 02:50:20.632308+00:00 | View |
| Phase 4 | ITERATE | 6 |
Frequent Run-Based Upgrades: The primary reference score for Snake (2) is implausible for 'Frequent Run-Based Upgrades.' Snake does not feature explicit run-based upgrades; its mastery is systemic rather than through chosen power-ups.
Short, Self-Contained Room Challenges: The primary reference score for Snake (3) is implausible for 'Short, Self-Contained Room Challenges.' Snake is a continuous arena game, not structured into distinct rooms or segments.
P4_REFERENCE_SCORE_PLAUSIBILITY: The primary reference scores for 'Frequent Run-Based Upgrades' (attr_3) and 'Short, Self-Contained Room Challenges' (attr_5) are implausible for Snake, which lacks these features.
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2026-07-16 02:51:45.046592+00:00 | View |
| Phase 4 | PASS | 7 | Phase 4 checks passed | 2026-07-16 02:53:55.934576+00:00 | View |
| Phase 5 | PASS | 1 | No violations (PASS) | 2026-07-16 03:53:10.044177+00:00 | View |
| Phase 6 | ITERATE | 1 |
experiment_markdown: Experiment setup must include failure signals or failure criteria.
experiment_markdown: Phase 6 must not restate Phase 5 implementation briefing sections: must-have systems.
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2026-07-16 04:31:32.781764+00:00 | View |
| Phase 6 | PASS | 2 | No violations (PASS) | 2026-07-16 04:32:29.211523+00:00 | View |