ManiMani Ideation
MM-DOS Game Catalog

Feed the Cat Food Sort

Feed the Cat Food Sort is a standalone Food Sort-based cat-care puzzle experiment split from the Matchy Cat exploration. The player should clear food-sorting/match-3 tray puzzles to generate food/care progress for a cat, testing whether the cat-care fantasy gives purpose to a Food Sort mechanic without inheriting Matchy Cat’s match-3 control friction or broader care-system complexity.

Draft Discovery 1.0
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Current State

Focus
Feed the Cat Food Sort — CrazyGames Basic Launch Baseline
Setup
Ready
Primary Reference
Food Sort: Puzzle Game
Reference Thesis
Feed the Cat Food Sort should use Food Sort: Puzzle Game as the primary reference for the core interaction: players sort/match food items in trays, clear groups of three identical foods, and progress through increasingly challenging tray arrangements. The cat-care layer should add purpose and payoff to cleared food without obscuring the simple Food Sort decision loop or importing Matchy Cat’s broader care-system complexity.
Reference Alignment
Use Food Sort as the mechanic reference, not Foot Sort. Current evidence supports tray-based food sorting/match-3 clears, simple swipes/taps, increasing tray challenge, colorful food variety, and quick casual levels. Treat conveyor belts, juicer, or other later mechanics mentioned in review text as candidates for later inspection rather than baseline requirements. Matchy Cat lineage is limited to fantasy/presentation learning: one clear cat need, lightweight payoff, and avoiding Patience/recovery/Bonding complexity.
Open Questions
Does the existing Feed the Cat Food Sort web baseline show sufficient audience fit on CrazyGames to justify further investment?
Next Actions
Pause product iteration. Prepare an unchanged-baseline CrazyGames submission if marketing readiness earns a slot in the 4–5 game batch; record the exact chosen build.
Latest Findings
Latest Poki Player Fit for foodsort-build006.zip: average session 107.4s, p90 212.8s, median 70.0s, under-3m sessions 83.8%, Poki start rate 82.2%. · User assessment: the quick buyable-upgrade test did not provide a compelling next iteration. · Exact build attribution for this assessment is not confirmed here: the stored experiment was created after the latest imported build006 capture and still described pending submission. Do not claim build006 definitively measured the store experiment. · The station-store hypothesis remains inconclusive; no further progression development this week. Existing-build CrazyGames testing is a separate portal-fit question.
Updated
2026-09-28T11:35:20.218817Z

Active Hypotheses

A Food Sort-style tray matching loop will be easier for players to understand than the Matchy Cat match-3 branch, and the cat-feeding fantasy can give the sorting clears a stronger purpose if the care layer stays lightweight and visible.
Matchy Cat evidence showed immediate match-3 rejection/control friction in many short sessions, while Color Cat Care suggested sorting-like mechanics are easier to understand but can become boring by puzzle 2-3. Food Sort may combine stronger food theme fit with a simple sorting/match-3 tray loop; the first experiment should isolate that baseline before adding deeper care or progression systems.
proposed · CONFIRMED
The existing Feed the Cat Food Sort baseline may find a more suitable audience on CrazyGames without gameplay redesign.
User-approved cross-portal batch gathers new audience evidence from existing builds, prioritizing marketing readiness.
proposed · CONFIRMED

Latest Experiment

Feed the Cat Food Sort — CrazyGames Basic Launch Baseline
Does the existing Feed the Cat Food Sort web baseline show sufficient audience fit on CrazyGames to justify further investment?
Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.
approved · 2026-09-27T23:16:05.267449Z

Latest Player Fit

foodsort-build006.zip
Avg Session
107.39s
P90 Session
212.8s
Median Session
70.0s
Under 3m Sessions
83.8%
Fps Average
60.843744019596585
Target Gameplays
500
New Engagement Seconds
123.54501216545012
Pageviews
500
Status
completed
Session Time Average Seconds
107.39
Fps Median
60
Fps P95
91
Export Type
player_fit_tests
Poki Game Id
dbbcc9e5-7d8b-4e52-8bca-a294e505f3c3
Session Time Median Seconds
70.0
Gameplays
411
Under 3m Session Rate Percent
83.8
Median Engagement Seconds
70
Session Time P90 Seconds
212.8
Poki Version Id
ddbc447d-1695-492d-8627-055541cda690
Poki Gameplay Start Rate Percent
82.2
Poki Player Fit Test Id
916dd67b-f945-434b-bc19-293bdcf21560
Parser Version
poki-json-v3
Version Label
foodsort-build006.zip
Started
500
Engagement Seconds
107.392

Latest Poki Player Fit for foodsort-build006.zip: average session 107.4s, p90 212.8s, median 70.0s, under-3m sessions 83.8%, Poki start rate 82.2%.

Latest Decision

No decision recorded.