ManiMani Ideation
MM-DOS Game Catalog

Deep Web Idle

Web port of Tapps Games’ original mobile idle game. The player builds and expands a fictional deep-web operation, purchasing and upgrading businesses to increase automated income and progression.

Draft Discovery 1.0
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Current State

Focus
Deep Web Idle — CrazyGames Basic Launch Baseline
Setup
Incomplete (primary_reference, reference_thesis)
Primary Reference
—
Reference Thesis
—
Reference Alignment
—
Open Questions
Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals? · Does Tapps already have suitable gameplay video and marketing assets for CrazyGames? · Are persistence and offline restoration sufficiently validated for the test? · Will CrazyGames reproduce the Poki start and session-depth pattern?
Next Actions
Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there.
Latest Findings
Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%. · The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes. · The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue. · Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties. · Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation.
Updated
2026-10-16T16:14:44.871038Z

Active Hypotheses

Deep Web Idle may have better audience fit on CrazyGames; after minimum technical validity is confirmed, an unchanged gameplay baseline can separate portal fit from onboarding or economy problems before redesign.
The Poki result mixes weak engagement, incomplete gameplay entry, intrusive tutorial behavior, and technical uncertainty. A second-portal test has favorable cost-benefit, provided persistence and lifecycle are valid.
proposed · CONFIRMED

Latest Experiment

Deep Web Idle — CrazyGames Basic Launch Baseline
Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?
Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.
approved · 2026-08-26T18:12:34.014347Z

Latest Player Fit

deepwebidle002.zip
Avg Session
78.5s
P90 Session
151.4s
Median Session
40.0s
Under 3m Sessions
91.6%
Fps Average
36.98836055816414
Target Gameplays
500
New Engagement Seconds
99.65040650406505
Pageviews
500
Status
completed
Session Time Average Seconds
78.5
Fps Median
31
Fps P95
61
Export Type
player_fit_tests
Poki Game Id
e1bd54b2-611d-4822-a623-4c752f179e15
Session Time Median Seconds
40.0
Gameplays
369
Under 3m Session Rate Percent
91.6
Median Engagement Seconds
40
Session Time P90 Seconds
151.4
Poki Version Id
425d8634-9373-4b28-b30b-6d8de7171744
Poki Gameplay Start Rate Percent
73.8
Poki Player Fit Test Id
10e91f82-52c9-4fce-8892-13b1496a1e64
Parser Version
poki-json-v3
Version Label
deepwebidle002.zip
Started
500
Engagement Seconds
78.498

Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.

Latest Decision

No decision recorded.