{"latest_experiment":{"experiment_markdown":"","hypothesis_id":"66eda4d0-d54d-48d8-b5de-01d42e56cdfd","status":"approved","branch_id":null,"project_id":"f2b616fe-e772-41cb-ad5b-83156492539e","evidence_capture_plan":{"evidence":["Capture CrazyGames review feedback and available engagement/retention metrics after launch.","Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence."],"submission":["Record actual submission date, build and portal status; do not label a planned game submitted or live.","Use the appropriate Tapps or ManiMani account."],"weekly_selection":"Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.","completion":"Weekly delivery is the submission; approval, launch and performance feedback may arrive later.","prerequisites":["Túlio has both Tapps and ManiMani account access.","Inventory existing covers, screenshots/video, description and controls; prepare missing required assets.","Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes."]},"non_goals":["Redesigning tutorial or economy before cross-portal evidence","Adding speculative systems","Treating non-comparable portal metrics as identical"],"experiment_id":"27643613-7bec-41b2-8c23-01d800e52c30","description":"Complete only the technical work necessary for a valid CrazyGames submission, preserve the gameplay baseline, and collect cross-portal evidence.\n\nSeptember 27 approved direction: use Basic Launch without mandatory SDK integration; prioritize marketing-material readiness within the 4–5 submission batch.","completed_at":null,"created_at":"2026-08-26T18:12:34.014347Z","expected_result":"The test establishes whether portal audience materially changes performance and whether gameplay adaptation is justified.","question":"Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?","approved_at":"2026-09-27T23:13:46.378657Z","source_ids":["f8d4daf2-cf7b-4b89-8950-dab71101d4ae"],"prototype_scope":"Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.","title":"Deep Web Idle — CrazyGames Basic Launch Baseline"},"latest_decision":null,"active_hypotheses":[{"created_at":"2026-08-26T18:12:33.095956Z","hypothesis_id":"66eda4d0-d54d-48d8-b5de-01d42e56cdfd","statement":"Deep Web Idle may have better audience fit on CrazyGames; after minimum technical validity is confirmed, an unchanged gameplay baseline can separate portal fit from onboarding or economy problems before redesign.","source_ids":["f8d4daf2-cf7b-4b89-8950-dab71101d4ae"],"status":"proposed","reasoning":"The Poki result mixes weak engagement, incomplete gameplay entry, intrusive tutorial behavior, and technical uncertainty. A second-portal test has favorable cost-benefit, provided persistence and lifecycle are valid.","authority":"CONFIRMED","resolved_at":null,"project_id":"f2b616fe-e772-41cb-ad5b-83156492539e"}],"latest_analysis":{"open_questions":["Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?","Are persistence and offline restoration sufficiently validated for the test?","Will CrazyGames reproduce the Poki start and session-depth pattern?"],"created_at":"2026-08-26T18:11:57.699718Z","interpretation":"Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation.","summary":"Deep Web Idle's Poki baseline combines short sessions with entry and technical uncertainty. A CrazyGames baseline should be run after minimum technical validity is confirmed, before adapting tutorial or economy.","findings":["The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes.","The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue.","Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties."],"authority":"INFERRED","source_ids":["f8d4daf2-cf7b-4b89-8950-dab71101d4ae"],"analysis_id":"fc2b11b4-1916-4abf-940e-1275f4f90796","project_id":"f2b616fe-e772-41cb-ad5b-83156492539e","experiment_id":null,"created_by":"Codex, approved by Túlio Caraciolo","next_action":"Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there.","title":"Initial Player Fit assessment — validate on CrazyGames before redesign"},"project":{"updated_by":"Codex, approved by Túlio Caraciolo","legacy_workflow_id":null,"updated_at":"2026-10-16T16:14:44.871038Z","stage":"discovery","current_validation_question":"Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?","status":"draft","origin":"existing","persona":"","project_id":"f2b616fe-e772-41cb-ad5b-83156492539e","project_context":"Deep Web Idle is an existing Tapps Games title being evaluated as part of ManiMani’s Tapps web-port portfolio. The initial experiment is to preserve the original mobile game and establish its web Player Fit baseline before making product changes. Only changes required to make the game function properly on web/Poki should be included before this baseline. Player Fit evidence should determine whether the original product is viable as-is or whether web-specific adaptation is necessary. A web version of the game already exists, making validation of the original experience the immediate priority.","current_state_id":"f2b616fe-e772-41cb-ad5b-83156492539e:current","fantasy":"Build a secret underground digital empire, expanding increasingly strange and illicit fictional businesses to generate ever-growing profits.","description":"Web port of Tapps Games’ original mobile idle game. The player builds and expands a fictional deep-web operation, purchasing and upgrading businesses to increase automated income and progression.","readme_path":null,"created_at":"2026-08-26T17:06:41.330317Z","repository":"git@bitbucket.org:tappshq/deep-web-idle.git","slug":"deep-web-idle","playbook_version":"1.0","created_by":"Túlio Caraciolo","title":"Deep Web Idle"},"latest_player_fit":{"captured_at":"2026-08-25T15:21:01Z","created_at":"2026-08-26T17:07:04.962782Z","current_game_state_markdown":"","player_fit_id":"f1c07672-f333-45c0-b68e-90630c9a56ad","source_ids":["f8d4daf2-cf7b-4b89-8950-dab71101d4ae"],"authority":"RAW","source_type":"poki_json","metrics":{"started":500,"engagement_seconds":78.498,"new_engagement_seconds":99.65040650406505,"gameplays":369,"session_time_average_seconds":78.5,"status":"completed","median_engagement_seconds":40,"fps_average":36.98836055816414,"poki_gameplay_start_rate_percent":73.8,"session_time_median_seconds":40.0,"fps_median":31,"parser_version":"poki-json-v3","pageviews":500,"session_time_p90_seconds":151.4,"under_3m_session_rate_percent":91.6,"target_gameplays":500,"poki_version_id":"425d8634-9373-4b28-b30b-6d8de7171744","poki_game_id":"e1bd54b2-611d-4822-a623-4c752f179e15","export_type":"player_fit_tests","version_label":"deepwebidle002.zip","poki_player_fit_test_id":"10e91f82-52c9-4fce-8892-13b1496a1e64","fps_p95":61},"project_id":"f2b616fe-e772-41cb-ad5b-83156492539e","experiment_id":null,"data_quality":"medium","developer_notes":"Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.","version":"deepwebidle002.zip"},"state":{"updated_at":"2026-10-16T16:14:44.871038Z","latest_player_fit_id":"f1c07672-f333-45c0-b68e-90630c9a56ad","active_hypothesis_ids":["66eda4d0-d54d-48d8-b5de-01d42e56cdfd"],"current_build_id":null,"current_primary_reference_thesis":"","game_flow_state":"needs_analysis","game_flow_state_entered_at":"2026-10-16T16:14:44.871038Z","current_primary_reference_name":null,"project_id":"f2b616fe-e772-41cb-ad5b-83156492539e","latest_decision_id":null,"open_questions":["Does the unchanged Deep Web Idle web port perform materially better on CrazyGames, or do its entry and short-session patterns reproduce across portals?","Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?","Are persistence and offline restoration sufficiently validated for the test?","Will CrazyGames reproduce the Poki start and session-depth pattern?"],"latest_findings":["Latest Poki Player Fit for deepwebidle002.zip: average session 78.5s, p90 151.4s, median 40.0s, under-3m sessions 91.6%, Poki start rate 73.8%.","The Player Fit sample contains 500 pageviews, 369 registered gameplay starts, 78.5 seconds average session time, 40.0 seconds median, 151.4 seconds P90, and 8.4% of sessions reaching three minutes.","The early tutorial blocks the screen around required interactions and remains a plausible web-fit issue.","Persistence, offline restoration, lifecycle validity, and comparatively low recorded frame performance remain relevant technical uncertainties.","Portal fit, onboarding friction, and technical quality are still entangled. A minimally changed CrazyGames release offers a low-cost way to test audience transfer before product adaptation."],"setup_missing_fields":["primary_reference","reference_thesis"],"source_event_ids":["8779bc3c-2827-47d5-a540-7e162eb371cb","cb242c92-3fef-4a2f-82ee-030f7a9ab687","73f200de-34cb-4944-afb4-c475762cae69","d4ebded6-2ea5-46aa-be5a-92a0e3142f01","c86bef34-395d-40f6-b426-a03310948b59"],"next_actions":["Confirm required marketing assets with Tapps, complete only the technical work necessary for a valid CrazyGames submission, and test the unchanged gameplay baseline there."],"project_state_id":"f2b616fe-e772-41cb-ad5b-83156492539e:current","latest_experiment_id":"27643613-7bec-41b2-8c23-01d800e52c30","current_primary_reference_alignment":"","latest_analysis_id":"fc2b11b4-1916-4abf-940e-1275f4f90796","current_focus":"Deep Web Idle — CrazyGames Basic Launch Baseline","setup_status":"incomplete","current_primary_reference_assignment_id":null},"current_primary_reference":null}