ManiMani Ideation
MM-DOS Game Catalog

Peggy’s Party

Party-management prototype with direct mouse/touch guest dragging through automatic Dance, Drink and Play activities, guest-driven friend invitations and customization, waiting-space routing, and one-second cashier checkout paying the full visit total. My Pet Shop informs the direct-manipulation experiment; Airport Empire remains the historical progression reference.

Draft Discovery 1.0
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Current State

Focus
Peggy’s Party — Drag Instead of Tap: Invitations and Cashier Visits
Setup
Ready
Primary Reference
Airport Empire
Reference Thesis
Peggy’s Party should reproduce Airport Empire’s first-airport moving-customer idle loop closely enough to test the formula in the party fantasy: visible guests enter, travel to capacity-limited stations, wait and process, produce manually collected rewards, leave, and create throughput pressure that station upgrades visibly relieve.
Reference Alignment
The current prototype preserves the reference structure through pre-spawn capacity checks, authored guest movement, station and waiting reservations, manual action and collection, independent station progression, visual/capacity milestones, and a station upgrade popup. Automation and broader infrastructure progression remain deferred.
Open Questions
Do players understand and repeat drag → call and style a friend → manage activities/waiting → checkout, with better engagement than pparty0061 and acceptable time to first earnings? · Does this package improve comprehension and engagement over pparty0061? · Does checkout-only payment delay first meaningful upgrades too much?
Next Actions
Confirm the uploaded artifact/version and test identifiers, collect Player Fit/playtest evidence, then assess first-drag and invitation comprehension, full cashier visits, income pacing and engagement. No further iteration is scheduled while waiting.
Latest Findings
Latest Poki Player Fit for pparty0061.zip: average session 77.0s, p90 160.0s, median 41.0s, under-3m sessions 91.4%, Poki start rate 68.4%. Snapshot note: Session time reduced again · The current candidate uses direct dragging, guest-driven invitations, greeting arrivals, persistent appearance rosters, stable hints and cashier-only visit payment. · Focused editor checks passed; no new audience performance is available. · Upload is in progress per the user; completed upload, exact build and test identifiers remain unconfirmed. · Ready to wait for upload confirmation and audience evidence. Evaluate the bundle against pparty0061; do not treat engineering checks or user acceptance as Player Fit success.
Updated
2026-10-21T21:25:59.643329Z

Active Hypotheses

A dense, already-busy opening will make Peggy’s Party’s core fantasy legible faster than the previous sparse/onboarding-led starts, improving first impression and early-session engagement without requiring a broad redesign.
Previous evidence showed onboarding changes did not turn around first impression or engagement, and boredom remained dominant. The remaining low-cost question is whether the game failed partly because it did not immediately look and feel like a lively party.
proposed · CONFIRMED
The existing gameplay may find a better audience on CrazyGames than Poki without product redesign.
proposed · CONFIRMED
Making customized guests enjoy several activities, supported by compact upgrades and clearer portrait interactions, will strengthen the party-host fantasy and sustained engagement compared with Peggy's previous busy-opening baseline.
The prior busy opening showed directional improvement but weak sustained engagement. This approved package applies lessons from Fruits Inc while making guest styling and repeated activities central to Peggy.
proposed · CONFIRMED
Consistent direct guest dragging, an explicit call-to-friend invitation sequence and a complete visit paid at checkout will improve understanding and sustained engagement versus Peggy’s previous tap-driven baseline.
Túlio explicitly reopened the parked project after considering My Pet Shop’s direct manipulation model. The prior tap-driven styling/multi-activity package did not justify continued investment; this new package makes routing, replenishment and payment visible parts of one interaction loop. Evaluate as a bundled iteration, not a causal test of dragging alone.
proposed · CONFIRMED

Latest Experiment

Peggy’s Party — Drag Instead of Tap: Invitations and Cashier Visits
Do players understand and repeat drag → call and style a friend → manage activities/waiting → checkout, with better engagement than pparty0061 and acceptable time to first earnings?
• Mouse/touch press-drag-release moves guests to their requested activity; valid placement starts service automatically. Multiple stations work in parallel; processing guests cannot be dragged. Complete multi-activity visits through Dance, Drink and Play as built at admission. • Waiting markers indicate actual drop eligibility: available green/active, occupied/reserved/invalid red/idle. Exact-marker drops transfer the home reservation safely. Waiting 01 is reserved for greeting arrivals; eight ordinary homes retain the eight-guest cap. • A guest call desire invites a friend: drag to phone, one-second call, zoom toward caller, existing friend customization and confirmation, then follow incoming friend until greeting arrival, hold briefly and return to party. Other guests pause during this sequence. Caller stays at phone; newcomer stays at greeting spot until dragged onward. Click-to-invite remains empty-party recovery only. • Guests face each other at greeting; desire bubbles render above stations. Landscape phone is near entrance, cashier/departure at top; portrait layout retained. Authored anchor positions preserved by setup. • Fresh start retains four seeded guests. Returning sessions restore appearance/name/clothing/color roster into ordinary waiting homes with fresh visits; top up to four, cap eight. No station progress, timers or unpaid rewards are persisted. • Peggy hint locks guest and destination until success or invalidation. Failed/cancelled drops repeat the instruction; success starts a three-second delay. Fruits unaffected. • Activity rewards accrue per guest. The whole visit total is paid once after one-second cashier checkout; money feedback only at cashier. Existing reward values and upgrade prices unchanged. Unfinished earnings are intentionally lost on reload. • Patience, minigames, automation, additional activities and a saved-look wardrobe are out of scope.
approved · 2026-10-21T21:24:37.507022Z

Latest Player Fit

pparty0061.zip
Avg Session
77.03s
P90 Session
160.0s
Median Session
41.0s
Under 3m Sessions
91.4%
Fps Average
51.052140677144244
Target Gameplays
500
New Engagement Seconds
101.26608187134502
Pageviews
500
Status
completed
Session Time Average Seconds
77.03
Fps Median
59
Fps P95
88
Export Type
player_fit_tests
Poki Game Id
e86341e2-ac19-4bdd-8423-c7119e4721f8
Session Time Median Seconds
41.0
Gameplays
342
Under 3m Session Rate Percent
91.4
Median Engagement Seconds
41
Session Time P90 Seconds
160.0
Poki Version Id
f2f5ebc1-6481-45fa-8a0f-26dcd9e85305
Poki Gameplay Start Rate Percent
68.4
Poki Player Fit Test Id
1b782040-dec8-49b8-9f5d-ee7b3e6ff0ce
Parser Version
poki-json-v3
Version Label
pparty0061.zip
Started
500
Engagement Seconds
77.026

Latest Poki Player Fit for pparty0061.zip: average session 77.0s, p90 160.0s, median 41.0s, under-3m sessions 91.4%, Poki start rate 68.4%. Snapshot note: Session time reduced again

Latest Decision

No decision recorded.