{"latest_experiment":{"experiment_markdown":"","hypothesis_id":"dd9e08b1-454b-4297-8e1b-d3d92e980b78","status":"approved","branch_id":null,"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a","evidence_capture_plan":{"artifact":{"upload_status":"in progress per user; completion unconfirmed","test_ids":null,"version":null,"filename":null,"branch":"codex/peggys-party","portal":"not confirmed for this upload"},"quantitative":["Gameplay-start rate, mean/median/p90 duration, three-minute reach","First successful drag, call and confirmed invitation, full visit and checkout completion where verified instrumentation supports them","Time to first payout/upgrade and repeat invitations; corroborate in recordings if events unavailable"],"qualitative":["Does the stable hand communicate the first drag and call?","Do players understand they are customizing the caller’s friend?","Do waiting colors and exact-marker drops resolve congestion?","Does checkout-only income clarify the loop or delay progression too much?","Do returning players recognize their guests and resume dragging without an empty-party phone click?"],"owner":"Túlio uploads and supplies build/test identifiers and evidence; no deadline agreed","validation":"Verify delivered build and actual analytics semantics before interpreting missing events. Activity Collected events now represent reward accrual, not wallet payment in drag flow. Use recordings for signals not instrumented. Engineering checks passed; no audience evidence yet.","comparison":{"nearest":"pparty0061.zip: mean 77.03s, median 41s, p90 160s, 3-minute reach 8.6%, gameplay start 68.4%","limitations":"Sequential bundled comparison; record sample size, device mix, observation window and fresh/returning status.","historical":"pparty05.zip: mean 100.01s, median 50s, p90 171s, 3-minute reach 9.8%, gameplay start 82.4%"}},"non_goals":["Patience or minigames","Automation, extra activities or new monetization","Changing reward values or upgrade prices","Persisting unfinished activities or unpaid earnings","Reusable saved-look wardrobe or guest re-editing","Rewriting prior experiments, parking decision or CrazyGames evidence","Claiming feature-level causality from this bundled change"],"experiment_id":"e6ccdd2b-36d7-49a0-9228-65a3615db771","description":"Implemented on codex/peggys-party and accepted by Túlio for a build. User reports uploading on October 21, 2026. Upload completion, exact artifact/version, portal and test IDs remain unconfirmed; no new results. Separate from the decided Multi-Activity Guests and Party Styling experiment and historical CrazyGames test.","completed_at":null,"created_at":"2026-10-21T21:24:37.507022Z","expected_result":"Directional improvement in median duration and three-minute reach over pparty0061, with recordings showing understandable first drags, guest-driven invitations, waiting recovery and completed cashier visits. Monitor gameplay-start rate, time to first payout/upgrade and repeated invitations. No numeric threshold agreed; separate device and fresh/returning cohorts and avoid attributing bundled results to one feature.","question":"Do players understand and repeat drag → call and style a friend → manage activities/waiting → checkout, with better engagement than pparty0061 and acceptable time to first earnings?","approved_at":"2026-10-21T21:24:37.506940Z","source_ids":["7fb1b6f4-b57d-4855-8aee-958e7fd0d6cc"],"prototype_scope":"• Mouse/touch press-drag-release moves guests to their requested activity; valid placement starts service automatically. Multiple stations work in parallel; processing guests cannot be dragged. Complete multi-activity visits through Dance, Drink and Play as built at admission.\n• Waiting markers indicate actual drop eligibility: available green/active, occupied/reserved/invalid red/idle. Exact-marker drops transfer the home reservation safely. Waiting 01 is reserved for greeting arrivals; eight ordinary homes retain the eight-guest cap.\n• A guest call desire invites a friend: drag to phone, one-second call, zoom toward caller, existing friend customization and confirmation, then follow incoming friend until greeting arrival, hold briefly and return to party. Other guests pause during this sequence. Caller stays at phone; newcomer stays at greeting spot until dragged onward. Click-to-invite remains empty-party recovery only.\n• Guests face each other at greeting; desire bubbles render above stations. Landscape phone is near entrance, cashier/departure at top; portrait layout retained. Authored anchor positions preserved by setup.\n• Fresh start retains four seeded guests. Returning sessions restore appearance/name/clothing/color roster into ordinary waiting homes with fresh visits; top up to four, cap eight. No station progress, timers or unpaid rewards are persisted.\n• Peggy hint locks guest and destination until success or invalidation. Failed/cancelled drops repeat the instruction; success starts a three-second delay. Fruits unaffected.\n• Activity rewards accrue per guest. The whole visit total is paid once after one-second cashier checkout; money feedback only at cashier. Existing reward values and upgrade prices unchanged. Unfinished earnings are intentionally lost on reload.\n• Patience, minigames, automation, additional activities and a saved-look wardrobe are out of scope.","title":"Peggy’s Party — Drag Instead of Tap: Invitations and Cashier Visits"},"latest_decision":null,"active_hypotheses":[{"created_at":"2026-09-20T20:35:46.891017Z","hypothesis_id":"fdd97ee0-f874-40d6-9ecb-4d27ccb86b44","statement":"A dense, already-busy opening will make Peggy’s Party’s core fantasy legible faster than the previous sparse/onboarding-led starts, improving first impression and early-session engagement without requiring a broad redesign.","source_ids":[],"status":"proposed","reasoning":"Previous evidence showed onboarding changes did not turn around first impression or engagement, and boredom remained dominant. The remaining low-cost question is whether the game failed partly because it did not immediately look and feel like a lively party.","authority":"CONFIRMED","resolved_at":null,"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a"},{"created_at":"2026-10-11T00:48:17.492595Z","hypothesis_id":"1b255d65-51d1-4e81-bc36-7415cb8434ad","statement":"The existing gameplay may find a better audience on CrazyGames than Poki without product redesign.","source_ids":["75b7de5a-4dc2-484a-812b-6991580bc3ca"],"status":"proposed","reasoning":"","authority":"CONFIRMED","resolved_at":null,"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a"},{"created_at":"2026-10-18T02:47:20.954843Z","hypothesis_id":"951192e0-1e41-46a9-89ee-df1fa4b9f9f0","statement":"Making customized guests enjoy several activities, supported by compact upgrades and clearer portrait interactions, will strengthen the party-host fantasy and sustained engagement compared with Peggy's previous busy-opening baseline.","source_ids":["4bb93cc9-6160-466e-ad03-294fab0474b0"],"status":"proposed","reasoning":"The prior busy opening showed directional improvement but weak sustained engagement. This approved package applies lessons from Fruits Inc while making guest styling and repeated activities central to Peggy.","authority":"CONFIRMED","resolved_at":null,"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a"},{"created_at":"2026-10-21T21:24:18.655509Z","hypothesis_id":"dd9e08b1-454b-4297-8e1b-d3d92e980b78","statement":"Consistent direct guest dragging, an explicit call-to-friend invitation sequence and a complete visit paid at checkout will improve understanding and sustained engagement versus Peggy’s previous tap-driven baseline.","source_ids":["7fb1b6f4-b57d-4855-8aee-958e7fd0d6cc"],"status":"proposed","reasoning":"Túlio explicitly reopened the parked project after considering My Pet Shop’s direct manipulation model. The prior tap-driven styling/multi-activity package did not justify continued investment; this new package makes routing, replenishment and payment visible parts of one interaction loop. Evaluate as a bundled iteration, not a causal test of dragging alone.","authority":"CONFIRMED","resolved_at":null,"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a"}],"latest_analysis":{"open_questions":["Does this package improve comprehension and engagement over pparty0061?","Does checkout-only payment delay first meaningful upgrades too much?"],"created_at":"2026-10-21T21:25:50.129431Z","interpretation":"Ready to wait for upload confirmation and audience evidence. Evaluate the bundle against pparty0061; do not treat engineering checks or user acceptance as Player Fit success.","summary":"Túlio explicitly reopened Peggy, accepted the implemented drag/call/checkout package, reports uploading the build and requests Waiting. This supersedes the old no-work-scheduled next action, while preserving the prior parking analysis as history.","findings":["The current candidate uses direct dragging, guest-driven invitations, greeting arrivals, persistent appearance rosters, stable hints and cashier-only visit payment.","Focused editor checks passed; no new audience performance is available.","Upload is in progress per the user; completed upload, exact build and test identifiers remain unconfirmed."],"authority":"CONFIRMED","source_ids":["7fb1b6f4-b57d-4855-8aee-958e7fd0d6cc"],"analysis_id":"280a9141-737f-486e-8ed1-1d095307b0f8","project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a","experiment_id":"e6ccdd2b-36d7-49a0-9228-65a3615db771","created_by":"Codex with Túlio Caraciolo","next_action":"Confirm the uploaded artifact/version and test identifiers, collect Player Fit/playtest evidence, then assess first-drag and invitation comprehension, full cashier visits, income pacing and engagement. No further iteration is scheduled while waiting.","title":"Reopened drag experiment handed off for upload; awaiting evidence"},"project":{"updated_by":"Codex with Túlio Caraciolo","legacy_workflow_id":null,"updated_at":"2026-10-21T21:25:59.643329Z","stage":"discovery","current_validation_question":"Do players understand and repeat drag → call and style a friend → activities/waiting → cashier, improving comprehension and sustained engagement versus pparty0061 without making income pacing too slow?","status":"draft","origin":"new","persona":"","project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a","project_context":"Reopened by Túlio for the implemented Drag Instead of Tap experiment on codex/peggys-party, October 21, 2026. User accepts the build candidate, reports uploading now, and explicitly requests Waiting. Exact artifact/version, portal/test IDs and completed upload remain unconfirmed; no new audience results. Current package: automatic services after guest drops; exact green/active versus red/idle waiting targets; four-guest minimum at session start, persistent appearance roster with fresh visits and eight-guest cap; Waiting 01 reserved for greeting; one-second guest call with caller zoom, friend customization and arrival follow while other guests pause; caller/newcomer remain until moved; stable guest/destination hint until success/invalidation; all activity earnings accrue and pay once after one-second cashier checkout, money feedback only there. Reward values/prices unchanged; no unpaid/progress persistence, patience or minigames. Landscape phone near entrance and cashier/departure at top; portrait preserved. Await upload identification and Player Fit/playtest evidence, then analyze the bundled change and first-payout pacing. Preserve the October 18 parking decision and prior decided Multi-Activity Guests and Party Styling experiment, historical pparty0061/pparty05 results, earlier onboarding/busy-opening evidence and separate CrazyGames experiment. Do not interpret prior results as outcomes of this new experiment.","current_state_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a:current","fantasy":"The player is the energetic host and organizer of Peggy’s growing party. They are responsible for welcoming guests, helping them reach the activities they want, keeping the party moving, collecting earnings, and reinvesting those earnings into better entertainment.\r\nThe fantasy is transforming a small, modest gathering into a lively and efficient party filled with guests dancing, drinking, eating, and playing games. Progress should be visible in the world: stations become more impressive, accommodate more guests, complete activities faster, and generate better rewards.\r\nThe player should feel like an attentive party host at first—personally starting activities and collecting completed rewards—and gradually become the manager of an increasingly busy social venue. The pleasure comes from seeing individual guests move through the party, identifying bottlenecks, improving stations, and watching the entire event become more animated and productive.","description":"Party-management prototype with direct mouse/touch guest dragging through automatic Dance, Drink and Play activities, guest-driven friend invitations and customization, waiting-space routing, and one-second cashier checkout paying the full visit total. My Pet Shop informs the direct-manipulation experiment; Airport Empire remains the historical progression reference.","readme_path":"README.md","created_at":"2026-08-26T13:28:15.791479Z","repository":"https://bitbucket.org/maniblox/idle-manager","slug":"peggy-s-party","playbook_version":"1.0","created_by":"dashboard","title":"Peggy’s Party"},"latest_player_fit":{"captured_at":"2026-10-18T05:36:01Z","created_at":"2026-10-18T16:08:43.967819Z","current_game_state_markdown":"","player_fit_id":"0a095c96-de48-464f-a322-1795d27236bd","source_ids":["60faadf7-9826-40ad-b7db-eee247c36c07"],"authority":"RAW","source_type":"poki_json","metrics":{"started":500,"engagement_seconds":77.026,"new_engagement_seconds":101.26608187134502,"gameplays":342,"session_time_average_seconds":77.03,"status":"completed","median_engagement_seconds":41,"fps_average":51.052140677144244,"poki_gameplay_start_rate_percent":68.4,"session_time_median_seconds":41.0,"fps_median":59,"parser_version":"poki-json-v3","pageviews":500,"session_time_p90_seconds":160.0,"under_3m_session_rate_percent":91.4,"target_gameplays":500,"poki_version_id":"f2f5ebc1-6481-45fa-8a0f-26dcd9e85305","poki_game_id":"e86341e2-ac19-4bdd-8423-c7119e4721f8","export_type":"player_fit_tests","version_label":"pparty0061.zip","poki_player_fit_test_id":"1b782040-dec8-49b8-9f5d-ee7b3e6ff0ce","fps_p95":88},"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a","experiment_id":null,"data_quality":"medium","developer_notes":"Latest Poki Player Fit for pparty0061.zip: average session 77.0s, p90 160.0s, median 41.0s, under-3m sessions 91.4%, Poki start rate 68.4%. Snapshot note: Session time reduced again","version":"pparty0061.zip"},"state":{"updated_at":"2026-10-21T21:25:59.643329Z","latest_player_fit_id":"0a095c96-de48-464f-a322-1795d27236bd","active_hypothesis_ids":["fdd97ee0-f874-40d6-9ecb-4d27ccb86b44","1b255d65-51d1-4e81-bc36-7415cb8434ad","951192e0-1e41-46a9-89ee-df1fa4b9f9f0","dd9e08b1-454b-4297-8e1b-d3d92e980b78"],"current_build_id":null,"current_primary_reference_thesis":"Peggy’s Party should reproduce Airport Empire’s first-airport moving-customer idle loop closely enough to test the formula in the party fantasy: visible guests enter, travel to capacity-limited stations, wait and process, produce manually collected rewards, leave, and create throughput pressure that station upgrades visibly relieve.","game_flow_state":"waiting","game_flow_state_entered_at":"2026-10-21T21:25:29.900382Z","current_primary_reference_name":"Airport Empire","project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a","latest_decision_id":null,"open_questions":["Do players understand and repeat drag → call and style a friend → manage activities/waiting → checkout, with better engagement than pparty0061 and acceptable time to first earnings?","Does this package improve comprehension and engagement over pparty0061?","Does checkout-only payment delay first meaningful upgrades too much?"],"latest_findings":["Latest Poki Player Fit for pparty0061.zip: average session 77.0s, p90 160.0s, median 41.0s, under-3m sessions 91.4%, Poki start rate 68.4%. Snapshot note: Session time reduced again","The current candidate uses direct dragging, guest-driven invitations, greeting arrivals, persistent appearance rosters, stable hints and cashier-only visit payment.","Focused editor checks passed; no new audience performance is available.","Upload is in progress per the user; completed upload, exact build and test identifiers remain unconfirmed.","Ready to wait for upload confirmation and audience evidence. Evaluate the bundle against pparty0061; do not treat engineering checks or user acceptance as Player Fit success."],"setup_missing_fields":[],"source_event_ids":["4baacccb-a07d-43c2-8212-68ba60d5919d","274db526-043e-4a83-8357-cc2b059a16b1","f6b33a4b-1269-4c12-bc90-d6c492c3cf12","d6a34559-032b-4929-a239-c607c434fbfc","49adc8e1-f706-4e50-99a6-fc12a89e7738","192863eb-f067-47f7-9eb8-234b8163ae7d","aaa3a226-d696-4989-9e53-057d9e4196e5","4153612e-4844-40d3-a75b-82b6ba176fa8","f39ca6a6-c4e1-4e75-9375-dd9797b0e935","036382db-4651-49f3-94ba-0894684e9f77","90c7336d-ad57-4762-822a-e69b49a33266","6f9aa5c1-26be-4232-897d-9b15915f0d2c","6dd7a41e-4b92-4e4d-997e-1c7320e41195","b30a9e6a-5607-430e-a902-6df161d1fc94","16832b13-29b9-4fe0-a636-f7d4b3be3ec4","7c247b9c-ee71-4c3a-917b-47f1973f4682","6016d769-e351-457b-b68f-e8d49c3e3cae","6204bf87-73ae-46bd-b0b2-ba34770961a3"],"next_actions":["Confirm the uploaded artifact/version and test identifiers, collect Player Fit/playtest evidence, then assess first-drag and invitation comprehension, full cashier visits, income pacing and engagement. No further iteration is scheduled while waiting."],"project_state_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a:current","latest_experiment_id":"e6ccdd2b-36d7-49a0-9228-65a3615db771","current_primary_reference_alignment":"The current prototype preserves the reference structure through pre-spawn capacity checks, authored guest movement, station and waiting reservations, manual action and collection, independent station progression, visual/capacity milestones, and a station upgrade popup. Automation and broader infrastructure progression remain deferred.","latest_analysis_id":"280a9141-737f-486e-8ed1-1d095307b0f8","current_focus":"Peggy’s Party — Drag Instead of Tap: Invitations and Cashier Visits","setup_status":"ready","current_primary_reference_assignment_id":"4c889fed-88ba-4681-a835-5a1dcfb11336"},"current_primary_reference":{"change_reason":"","superseded_at":null,"authority":"CONFIRMED","status":"active","reference_name":"Airport Empire","branch_id":null,"project_id":"eb3108b0-665b-419b-a8fb-ed2cd12b4e2a","created_at":"2026-08-26T13:29:37.628913Z","thesis":"Peggy’s Party should reproduce Airport Empire’s first-airport moving-customer idle loop closely enough to test the formula in the party fantasy: visible guests enter, travel to capacity-limited stations, wait and process, produce manually collected rewards, leave, and create throughput pressure that station upgrades visibly relieve.","effective_at":"2026-08-26T13:29:37.628913Z","reference_assignment_id":"4c889fed-88ba-4681-a835-5a1dcfb11336","source_ids":[],"reference_id":"fa2ec42f-65e0-471b-8851-6098e2cd3085","superseded_by_assignment_id":null,"reference_role":"primary","created_by":"codex","alignment_at_assignment":"The current prototype preserves the reference structure through pre-spawn capacity checks, authored guest movement, station and waiting reservations, manual action and collection, independent station progression, visual/capacity milestones, and a station upgrade popup. Automation and broader infrastructure progression remain deferred."}}