ManiMani Ideation
MM-DOS Game Catalog

Jetpack Zombie Territory

Jetpack Zombie Territory is the MicroWars-style territory version of the Jetpack Zombie prototype. The player uses a merge board to create drone power, deploys drones into territory nodes, launches attacks between nodes, captures neutral/red territory, rescues survivors, and tries to prevent the zombie side from taking over the map.

Draft Discovery 1.0
JSON Context All Projects

Current State

Focus
—
Setup
Incomplete (primary_reference, reference_thesis)
Primary Reference
—
Reference Thesis
—
Reference Alignment
—
Open Questions
What exact quality-of-life and experience improvements would be required for Jetpack Zombie Territory to get a fair next test? · Are those changes small enough to justify one more territory Player Fit, or would they amount to a larger redesign? · Does the territory format have enough upside over the simpler Merge Jetpack Zombie loop to justify that cost? · Should the next Jetpack work instead target merge-board depth or another secondary reference on the original Merge Jetpack Zombie format?
Next Actions
Move Jetpack Zombie Territory to Decision Pending and decide whether the QoL/experience improvement cost is justified before updating the experiment plan or implementing more territory work.
Latest Findings
Latest Poki Player Fit for jetpack-build003.zip: average session 128.4s, p90 321.1s, median 70.0s, under-3m sessions 80.6%, Poki start rate 72.0%. Snapshot note: basically the same export as before but with the complete jetpack-build003.zip Poki Player Fit test · Jetpack Zombie Territory is tracked separately from Merge Jetpack Zombie because the territory version behaves like a different game, not a build iteration of the older lane/action format. · The project context records territory build jetpack-build006-territory.zip as the relevant territory build, with 94.0s average session, 70.0s median, 191.0s P90, 11.8% three-minute reach, 88.2% under-three-minute sessions, and 64.6% gameplay start rate. · The state also contains old-build comparator evidence from jetpack-build003.zip, which should remain useful as a benchmark but should not be treated as the territory game's own product baseline. · Current positioning: the territory idea may require broader quality-of-life, readability, first-minute comprehension, and overall experience work to become viable, rather than a small tuning-only pass. · Before scheduling more territory implementation, decide whether the likely required improvements have a good cost-benefit ratio. If the territory format needs substantial product experience work to reach a competitive signal, the better portfolio move may be to preserve learnings and focus Jetpack effort on Merge Jetpack Zombie or another secondary-reference direction.
Updated
2026-09-21T12:14:02.105711Z

Active Hypotheses

No active hypotheses.

Latest Experiment

No experiment recorded.

Latest Player Fit

jetpack-build003.zip
Avg Session
128.44s
P90 Session
321.1s
Median Session
70.0s
Under 3m Sessions
80.6%
Fps Average
57.98120876620914
Target Gameplays
500
New Engagement Seconds
167.51388888888889
Pageviews
500
Status
completed
Session Time Average Seconds
128.44
Fps Median
60
Fps P95
90
Export Type
player_fit_tests
Poki Game Id
42adbb94-68c5-4d2e-a728-87e87425ab16
Session Time Median Seconds
70.0
Gameplays
360
Under 3m Session Rate Percent
80.6
Median Engagement Seconds
70
Session Time P90 Seconds
321.1
Poki Version Id
943d7e0c-4c8a-4e23-a84b-a1ae3f9e054c
Poki Gameplay Start Rate Percent
72.0
Poki Player Fit Test Id
2c0c8218-0a7e-4f93-bc33-c5b436490dd5
Parser Version
poki-json-v3
Version Label
jetpack-build003.zip
Started
500
Engagement Seconds
128.44

Latest Poki Player Fit for jetpack-build003.zip: average session 128.4s, p90 321.1s, median 70.0s, under-3m sessions 80.6%, Poki start rate 72.0%. Snapshot note: basically the same export as before but with the complete jetpack-build003.zip Poki Player Fit test

Latest Decision

No decision recorded.