{"latest_experiment":null,"latest_decision":null,"active_hypotheses":[],"latest_analysis":{"open_questions":["What exact quality-of-life and experience improvements would be required for Jetpack Zombie Territory to get a fair next test?","Are those changes small enough to justify one more territory Player Fit, or would they amount to a larger redesign?","Does the territory format have enough upside over the simpler Merge Jetpack Zombie loop to justify that cost?","Should the next Jetpack work instead target merge-board depth or another secondary reference on the original Merge Jetpack Zombie format?"],"created_at":"2026-09-21T12:13:45.583703Z","interpretation":"Before scheduling more territory implementation, decide whether the likely required improvements have a good cost-benefit ratio. If the territory format needs substantial product experience work to reach a competitive signal, the better portfolio move may be to preserve learnings and focus Jetpack effort on Merge Jetpack Zombie or another secondary-reference direction.","summary":"Jetpack Zombie Territory should move to Decision Pending: the next question is not simply whether more polish could improve it, but whether the quality-of-life and overall experience changes required to make the territory format work are worth the cost versus other Jetpack directions.","findings":["Jetpack Zombie Territory is tracked separately from Merge Jetpack Zombie because the territory version behaves like a different game, not a build iteration of the older lane/action format.","The project context records territory build jetpack-build006-territory.zip as the relevant territory build, with 94.0s average session, 70.0s median, 191.0s P90, 11.8% three-minute reach, 88.2% under-three-minute sessions, and 64.6% gameplay start rate.","The state also contains old-build comparator evidence from jetpack-build003.zip, which should remain useful as a benchmark but should not be treated as the territory game's own product baseline.","Current positioning: the territory idea may require broader quality-of-life, readability, first-minute comprehension, and overall experience work to become viable, rather than a small tuning-only pass."],"authority":"INFERRED","source_ids":[],"analysis_id":"ba6f2106-f7d8-49fc-af96-d3acf3a9fe4b","project_id":"c823d6ce-56e8-423c-ba90-c9cb2b7af9b6","experiment_id":null,"created_by":"Codex with Túlio Caraciolo","next_action":"Move Jetpack Zombie Territory to Decision Pending and decide whether the QoL/experience improvement cost is justified before updating the experiment plan or implementing more territory work.","title":"Decision pending on Territory cost-benefit"},"project":{"updated_by":"Codex","legacy_workflow_id":null,"updated_at":"2026-09-21T12:14:02.105711Z","stage":"discovery","current_validation_question":"Can Jetpack Zombie Territory improve first-minute comprehension, start conversion, and long-tail engagement enough to stand as its own game, or does the current territory mechanic underperform too much versus the simpler Merge Jetpack Zombie format?","status":"draft","origin":"existing","persona":"Poki players who enjoy quick merge progression plus lightweight territory tactics, visible map control, and short strategic battles that can be understood in the first minute.","project_id":"c823d6ce-56e8-423c-ba90-c9cb2b7af9b6","project_context":"This is now tracked as a separate project from Merge Jetpack Zombie because the territory version is effectively a different game, not just a build iteration of the older lane/action format. It is built from the animal-shards-lite repository on the jetpack-microwars-prototype branch, using the Jetpack territory action-area implementation behind the ActionAreaController boundary. The relevant territory build is jetpack-build006-territory.zip. The September 2026 Poki export for the new Poki entry also included jetpack-build003.zip as an old-build comparator; that comparator is useful benchmark evidence but should not be treated as the territory game's own product baseline. Latest territory evidence: jetpack-build006-territory.zip completed Player Fit with 94.0s average session, 70.0s median, 191.0s p90, 11.8% 3-minute reach, 88.2% under-3m sessions, and 64.6% gameplay start rate.","current_state_id":"c823d6ce-56e8-423c-ba90-c9cb2b7af9b6:current","fantasy":"Command jetpack drones across a zombie-infested territory map, growing power through merging, capturing nodes, rescuing survivors, and turning the battlefield blue before the zombies overwhelm it.","description":"Jetpack Zombie Territory is the MicroWars-style territory version of the Jetpack Zombie prototype. The player uses a merge board to create drone power, deploys drones into territory nodes, launches attacks between nodes, captures neutral/red territory, rescues survivors, and tries to prevent the zombie side from taking over the map.","readme_path":"README.md","created_at":"2026-09-14T19:55:46.831576Z","repository":"git@bitbucket.org:maniblox/animal-shards-lite.git","slug":"jetpack-zombie","playbook_version":"1.0","created_by":"Túlio Caraciolo","title":"Jetpack Zombie Territory"},"latest_player_fit":{"captured_at":"2026-09-14T20:17:01Z","created_at":"2026-09-14T19:57:38.996865Z","current_game_state_markdown":"","player_fit_id":"3c0d1368-973d-44d7-b8bf-11ff704f02f7","source_ids":["42762aa3-c7b8-4e98-bc21-c9b604d1e797","af38cfa5-f20f-480b-b8a3-7437265bf345"],"authority":"RAW","source_type":"poki_json","metrics":{"started":500,"engagement_seconds":128.44,"new_engagement_seconds":167.51388888888889,"gameplays":360,"session_time_average_seconds":128.44,"status":"completed","median_engagement_seconds":70,"fps_average":57.98120876620914,"poki_gameplay_start_rate_percent":72.0,"session_time_median_seconds":70.0,"fps_median":60,"parser_version":"poki-json-v3","pageviews":500,"session_time_p90_seconds":321.1,"under_3m_session_rate_percent":80.6,"target_gameplays":500,"poki_version_id":"943d7e0c-4c8a-4e23-a84b-a1ae3f9e054c","poki_game_id":"42adbb94-68c5-4d2e-a728-87e87425ab16","export_type":"player_fit_tests","version_label":"jetpack-build003.zip","poki_player_fit_test_id":"2c0c8218-0a7e-4f93-bc33-c5b436490dd5","fps_p95":90},"project_id":"c823d6ce-56e8-423c-ba90-c9cb2b7af9b6","experiment_id":null,"data_quality":"medium","developer_notes":"Latest Poki Player Fit for jetpack-build003.zip: average session 128.4s, p90 321.1s, median 70.0s, under-3m sessions 80.6%, Poki start rate 72.0%. Snapshot note: basically the same export as before but with the complete jetpack-build003.zip Poki Player Fit test","version":"jetpack-build003.zip"},"state":{"updated_at":"2026-09-21T12:14:02.105711Z","latest_player_fit_id":"3c0d1368-973d-44d7-b8bf-11ff704f02f7","active_hypothesis_ids":[],"current_build_id":null,"current_primary_reference_thesis":"","game_flow_state":"decision_pending","game_flow_state_entered_at":"2026-09-21T12:14:02.105711Z","current_primary_reference_name":null,"project_id":"c823d6ce-56e8-423c-ba90-c9cb2b7af9b6","latest_decision_id":null,"open_questions":["What exact quality-of-life and experience improvements would be required for Jetpack Zombie Territory to get a fair next test?","Are those changes small enough to justify one more territory Player Fit, or would they amount to a larger redesign?","Does the territory format have enough upside over the simpler Merge Jetpack Zombie loop to justify that cost?","Should the next Jetpack work instead target merge-board depth or another secondary reference on the original Merge Jetpack Zombie format?"],"latest_findings":["Latest Poki Player Fit for jetpack-build003.zip: average session 128.4s, p90 321.1s, median 70.0s, under-3m sessions 80.6%, Poki start rate 72.0%. Snapshot note: basically the same export as before but with the complete jetpack-build003.zip Poki Player Fit test","Jetpack Zombie Territory is tracked separately from Merge Jetpack Zombie because the territory version behaves like a different game, not a build iteration of the older lane/action format.","The project context records territory build jetpack-build006-territory.zip as the relevant territory build, with 94.0s average session, 70.0s median, 191.0s P90, 11.8% three-minute reach, 88.2% under-three-minute sessions, and 64.6% gameplay start rate.","The state also contains old-build comparator evidence from jetpack-build003.zip, which should remain useful as a benchmark but should not be treated as the territory game's own product baseline.","Current positioning: the territory idea may require broader quality-of-life, readability, first-minute comprehension, and overall experience work to become viable, rather than a small tuning-only pass.","Before scheduling more territory implementation, decide whether the likely required improvements have a good cost-benefit ratio. If the territory format needs substantial product experience work to reach a competitive signal, the better portfolio move may be to preserve learnings and focus Jetpack effort on Merge Jetpack Zombie or another secondary-reference direction."],"setup_missing_fields":["primary_reference","reference_thesis"],"source_event_ids":["eea47299-feba-4705-b54e-6013c8d2258b","0e78ff6f-ccfa-41c5-9c97-464988b8f5bd"],"next_actions":["Move Jetpack Zombie Territory to Decision Pending and decide whether the QoL/experience improvement cost is justified before updating the experiment plan or implementing more territory work."],"project_state_id":"c823d6ce-56e8-423c-ba90-c9cb2b7af9b6:current","latest_experiment_id":null,"current_primary_reference_alignment":"","latest_analysis_id":"ba6f2106-f7d8-49fc-af96-d3acf3a9fe4b","current_focus":"","setup_status":"incomplete","current_primary_reference_assignment_id":null},"current_primary_reference":null}