ManiMani Ideation
MM-DOS Game Catalog

Money Tree

Web port of Tapps Games’ original mobile idle/clicker game. The player grows a magical money tree, collecting its earnings and investing them back into upgrades that increase its value and production.

Draft Discovery 1.0
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Current State

Focus
Money Tree — First-session growth cadence v2
Setup
Incomplete (primary_reference, reference_thesis)
Primary Reference
—
Reference Thesis
—
Reference Alignment
—
Open Questions
Does first growth within eight interactions, intermediate growth between tutorial lessons, and removal of the ribbon's 100-tap gate improve first-three-minute continuation versus the original Poki baseline? · Does Tapps already have suitable gameplay video and marketing assets for CrazyGames? · Will the short-session pattern reproduce with the CrazyGames audience? · Which metrics can be compared consistently across Poki and CrazyGames?
Next Actions
Confirm CrazyGames marketing requirements and ask Tapps for existing video and store assets; then adapt and submit the unchanged gameplay baseline to CrazyGames.
Latest Findings
Latest Poki Player Fit for build001.zip: average session 79.8s, p90 141.1s, median 40.0s, under-3m sessions 92.8%, Poki start rate 100.0%. · The Player Fit sample contains 500 pageviews, 79.8 seconds average session time, 40.0 seconds median, 141.1 seconds P90, and 7.2% of sessions reaching three minutes. · The early tutorial is invasive and blocks most of the screen except the required tap target, which remains a plausible web-fit issue but has not been isolated. · The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion. · The Poki result is weak, but a second-portal baseline has favorable cost-benefit and can distinguish a portal-audience effect from a product problem before redesigning the first-session loop.
Updated
2026-10-22T22:26:31.062685Z

Active Hypotheses

Money Tree may perform differently with the CrazyGames audience; a minimally changed cross-portal release can determine whether the weak Poki baseline is primarily portal-specific before gameplay adaptation is funded.
The Poki baseline is weak, but adapting the existing web build for CrazyGames is expected to be technically simple and fast. The main external dependency is the required marketing package, particularly gameplay video.
proposed · CONFIRMED
Earlier and repeated visible tree growth during onboarding will reduce early progression friction and improve the share of new players reaching three minutes.
Original opening requires 130 tutorial tree taps before first growth plus menu interactions; the first growth-only revision was playable but the user still felt progression stalled between lessons. The accepted v2 adds visible growth rewards after each capability and removes a further 100-tap ribbon gate.
testing · CONFIRMED

Latest Experiment

Money Tree — First-session growth cadence v2
Does first growth within eight interactions, intermediate growth between tutorial lessons, and removal of the ribbon's 100-tap gate improve first-three-minute continuation versus the original Poki baseline?
Five initial tree taps plus first fertilizer menu open/buy/close -> full growth; Watering Can -> eight harvests ->108% artwork; gardener ->five positive production ticks ->116%; power-up ->eight harvests ->124%; saved meters/milestones, one-second effects, deferred achievements and immediate ribbon. Preserve prices, income, grant and existing saves. Later full evolution consumes the intermediate scale.
running · 2026-10-22T22:21:54.691035Z

Latest Player Fit

build001.zip
Avg Session
79.83s
P90 Session
141.1s
Median Session
40.0s
Under 3m Sessions
92.8%
Fps Average
38.549606137054006
Target Gameplays
500
New Engagement Seconds
95.70304568527919
Pageviews
500
Fps Median
41
Session Time Average Seconds
79.83
Status
completed
Fps P95
64
Export Type
player_fit_tests
Poki Game Id
58e92095-ee58-43e7-bb8d-7f6c9f9088e4
Under 3m Session Rate Percent
92.8
Gameplays
500
Session Time Median Seconds
40.0
Median Engagement Seconds
40
Session Time P90 Seconds
141.1
Poki Version Id
975161cd-12d5-4ded-bb6f-693d3a6fec88
Poki Gameplay Start Rate Percent
100.0
Version Label
build001.zip
Parser Version
poki-json-v3
Poki Player Fit Test Id
ba18d37d-9ff6-41c9-b59d-358e8633a644
Started
500
Engagement Seconds
79.826

Latest Poki Player Fit for build001.zip: average session 79.8s, p90 141.1s, median 40.0s, under-3m sessions 92.8%, Poki start rate 100.0%.

Latest Decision

No decision recorded.