{"latest_experiment":{"hypothesis_id":"c017d050-a4b6-4091-a7c0-ca9c99b81505","experiment_markdown":"","status":"running","branch_id":null,"non_goals":["Changing economy prices or income","Migrating existing saves into the new tutorial","Adding ads or monetization","Claiming the earlier CrazyGames baseline is this treatment","Claiming constant growth beyond the three implemented intermediate milestones"],"experiment_id":"3acb5032-49da-4c9b-8b19-b8b0c62d4f3d","project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","evidence_capture_plan":{"status":"Waiting as explicitly requested; external upload/test start and results not confirmed.","baseline":{"average_seconds":79.8,"sample":500,"version":"build001.zip","median_seconds":40,"three_minute_reach_percent":7.2},"capture":["Record portal upload/version/test IDs and exact artifact before interpreting new audience results.","Capture audience session duration and three-minute reach, plus onboarding/drop-off observations and growth milestones where available.","Check fresh-v2 selection, existing saves, interrupted/reloaded goals and portal lifecycle; user has accepted general gameplay/playability."],"publication":{"commit_url":"https://bitbucket.org/tappshq/money-tree/commits/6665dfe04bdd9779fe8baa99860106e2f293861d","build_token":"money-tree-web-20261022-191635","branch":"lovejs-port","zip_layout":"Runtime files match manifest but are inside enclosing directory; upload output contents with index.html at root.","zip_sha256":"b020c663ae67cee4d28155f2ef165902bdd1fc4a91926d777ca602c7c996c559","commit":"6665dfe04bdd9779fe8baa99860106e2f293861d","source_worktree":"clean after push"}},"description":"Implemented and accepted as playable/good gameplay by Túlio on 2026-10-22. Active treatment only for new fresh web saves; legacy and growth-first-v1 selections retain their existing progression. Shared branded loading is also present, so comparisons are of the candidate bundle rather than isolated causality. Local Poki/P4/MinSizeRel build money-tree-web-20261022-191635. Awaiting audience test/submission identification and results; no new portal upload/test ID or metrics confirmed.","created_at":"2026-10-22T22:21:54.691035Z","completed_at":null,"question":"Does first growth within eight interactions, intermediate growth between tutorial lessons, and removal of the ribbon's 100-tap gate improve first-three-minute continuation versus the original Poki baseline?","expected_result":"More players continue through the first three minutes and complete onboarding; assess three-minute reach, average/median session duration and observed comprehension. Local playability is accepted, not evidence of audience improvement.","approved_at":"2026-10-22T22:21:54.690936Z","source_ids":["672a9442-72fc-48f6-983e-16ced0228d9c"],"prototype_scope":"Five initial tree taps plus first fertilizer menu open/buy/close -> full growth; Watering Can -> eight harvests ->108% artwork; gardener ->five positive production ticks ->116%; power-up ->eight harvests ->124%; saved meters/milestones, one-second effects, deferred achievements and immediate ribbon. Preserve prices, income, grant and existing saves. Later full evolution consumes the intermediate scale.","title":"Money Tree — First-session growth cadence v2"},"latest_decision":null,"active_hypotheses":[{"created_at":"2026-08-26T18:12:31.156678Z","statement":"Money Tree may perform differently with the CrazyGames audience; a minimally changed cross-portal release can determine whether the weak Poki baseline is primarily portal-specific before gameplay adaptation is funded.","hypothesis_id":"69448bb0-3da9-4afd-a0c0-1940c0021a75","authority":"CONFIRMED","status":"proposed","reasoning":"The Poki baseline is weak, but adapting the existing web build for CrazyGames is expected to be technically simple and fast. The main external dependency is the required marketing package, particularly gameplay video.","source_ids":["d233667e-0ecb-46bd-a826-5dba9d290cc5"],"project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","resolved_at":null},{"created_at":"2026-10-22T22:21:29.876081Z","statement":"Earlier and repeated visible tree growth during onboarding will reduce early progression friction and improve the share of new players reaching three minutes.","hypothesis_id":"c017d050-a4b6-4091-a7c0-ca9c99b81505","authority":"CONFIRMED","status":"testing","reasoning":"Original opening requires 130 tutorial tree taps before first growth plus menu interactions; the first growth-only revision was playable but the user still felt progression stalled between lessons. The accepted v2 adds visible growth rewards after each capability and removes a further 100-tap ribbon gate.","source_ids":["672a9442-72fc-48f6-983e-16ced0228d9c"],"project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","resolved_at":null}],"latest_analysis":{"open_questions":["Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?","Will the short-session pattern reproduce with the CrazyGames audience?","Which metrics can be compared consistently across Poki and CrazyGames?"],"created_at":"2026-08-26T18:11:56.201934Z","interpretation":"The Poki result is weak, but a second-portal baseline has favorable cost-benefit and can distinguish a portal-audience effect from a product problem before redesigning the first-session loop.","project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","findings":["The Player Fit sample contains 500 pageviews, 79.8 seconds average session time, 40.0 seconds median, 141.1 seconds P90, and 7.2% of sessions reaching three minutes.","The early tutorial is invasive and blocks most of the screen except the required tap target, which remains a plausible web-fit issue but has not been isolated.","The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion."],"source_ids":["d233667e-0ecb-46bd-a826-5dba9d290cc5"],"authority":"INFERRED","analysis_id":"86d658fc-a1e8-47be-a5f1-29ef3913f159","summary":"Money Tree's Poki baseline shows short sessions, but a low-cost CrazyGames test should determine whether this is game-level weakness or portal/audience fit before gameplay adaptation is funded.","created_by":"Codex, approved by Túlio Caraciolo","experiment_id":null,"next_action":"Confirm CrazyGames marketing requirements and ask Tapps for existing video and store assets; then adapt and submit the unchanged gameplay baseline to CrazyGames.","title":"Initial Player Fit assessment — weak Poki baseline warrants cross-portal validation"},"project":{"updated_by":"Codex, requested by Túlio Caraciolo","legacy_workflow_id":null,"updated_at":"2026-10-22T22:26:31.062685Z","stage":"discovery","current_validation_question":"Does earlier and repeated visible growth during onboarding, with no 100-tap ribbon gate, improve fresh-player continuation through the first three minutes?","status":"draft","origin":"existing","readme_path":"README.md","project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","project_context":"Active experiment 3acb5032-49da-4c9b-8b19-b8b0c62d4f3d: First-session growth cadence v2. User confirms good gameplay/playable build and explicitly requests Waiting. Fresh web saves: first growth by eight interactions; Watering Can +8 harvests ->108%, gardener +5 positive-production ticks ->116%, power-up +8 harvests ->124%; saved goal meters and immediate ribbon. Existing v1/legacy saves, economy and prices retained. Branded shared loader included. Local candidate money-tree-web-20261022-191635, Poki/P4/MinSizeRel, output out-money-tree-poki-baseline-v1 (historical name). Waiting for audience validation/results; no new portal upload/version/test ID confirmed. Preserve original Poki build001 evidence (79.8s average,40s median,7.2% reaching3min) and separate CrazyGames baseline experiment; no new retention result inferred.","current_state_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4:current","fantasy":"Grow a magical tree that literally produces money, nurturing and upgrading it into an increasingly valuable source of wealth.","persona":"","description":"Web port of Tapps Games’ original mobile idle/clicker game. The player grows a magical money tree, collecting its earnings and investing them back into upgrades that increase its value and production.","created_at":"2026-08-26T17:08:10.447867Z","repository":"git@bitbucket.org:tappshq/money-tree.git","slug":"money-tree","playbook_version":"1.0","created_by":"Túlio Caraciolo","title":"Money Tree"},"latest_player_fit":{"data_quality":"medium","created_at":"2026-08-26T17:08:48.909914Z","version":"build001.zip","captured_at":"2026-08-12T16:54:01Z","metrics":{"started":500,"engagement_seconds":79.826,"new_engagement_seconds":95.70304568527919,"gameplays":500,"session_time_average_seconds":79.83,"status":"completed","median_engagement_seconds":40,"fps_average":38.549606137054006,"poki_gameplay_start_rate_percent":100.0,"session_time_median_seconds":40.0,"fps_median":41,"parser_version":"poki-json-v3","pageviews":500,"session_time_p90_seconds":141.1,"under_3m_session_rate_percent":92.8,"target_gameplays":500,"poki_version_id":"975161cd-12d5-4ded-bb6f-693d3a6fec88","poki_game_id":"58e92095-ee58-43e7-bb8d-7f6c9f9088e4","export_type":"player_fit_tests","version_label":"build001.zip","poki_player_fit_test_id":"ba18d37d-9ff6-41c9-b59d-358e8633a644","fps_p95":64},"source_ids":["d233667e-0ecb-46bd-a826-5dba9d290cc5"],"source_type":"poki_json","authority":"RAW","project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","experiment_id":null,"current_game_state_markdown":"","developer_notes":"Latest Poki Player Fit for build001.zip: average session 79.8s, p90 141.1s, median 40.0s, under-3m sessions 92.8%, Poki start rate 100.0%.","player_fit_id":"2967100d-715a-461e-9602-f6fd7c4bc1e9"},"state":{"updated_at":"2026-10-22T22:26:31.062685Z","latest_player_fit_id":"2967100d-715a-461e-9602-f6fd7c4bc1e9","active_hypothesis_ids":["69448bb0-3da9-4afd-a0c0-1940c0021a75","c017d050-a4b6-4091-a7c0-ca9c99b81505"],"current_build_id":null,"current_primary_reference_thesis":"","game_flow_state":"waiting","current_primary_reference_name":null,"game_flow_state_entered_at":"2026-10-22T22:24:40.987734Z","project_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4","latest_decision_id":null,"open_questions":["Does first growth within eight interactions, intermediate growth between tutorial lessons, and removal of the ribbon's 100-tap gate improve first-three-minute continuation versus the original Poki baseline?","Does Tapps already have suitable gameplay video and marketing assets for CrazyGames?","Will the short-session pattern reproduce with the CrazyGames audience?","Which metrics can be compared consistently across Poki and CrazyGames?"],"latest_findings":["Latest Poki Player Fit for build001.zip: average session 79.8s, p90 141.1s, median 40.0s, under-3m sessions 92.8%, Poki start rate 100.0%.","The Player Fit sample contains 500 pageviews, 79.8 seconds average session time, 40.0 seconds median, 141.1 seconds P90, and 7.2% of sessions reaching three minutes.","The early tutorial is invasive and blocks most of the screen except the required tap target, which remains a plausible web-fit issue but has not been isolated.","The exact gameplay-start rate should be treated as pending verification rather than used as a committed conclusion.","The Poki result is weak, but a second-portal baseline has favorable cost-benefit and can distinguish a portal-audience effect from a product problem before redesigning the first-session loop."],"setup_missing_fields":["primary_reference","reference_thesis"],"next_actions":["Confirm CrazyGames marketing requirements and ask Tapps for existing video and store assets; then adapt and submit the unchanged gameplay baseline to CrazyGames."],"source_event_ids":["67f03efc-2de1-4f3e-bd80-f32e94b86a8f","b50e60df-fe13-421e-9bb1-8c78a543dedb","e841b2eb-a5c1-4f30-81fe-0b297dcb81a1","81a92f3a-0f91-4897-8f4e-d21fd4346d3e","e6377207-0184-4f1c-aed8-dc34c91863d9","58b14e9f-3624-425d-81ec-9b2baaffe602"],"project_state_id":"36dd69c5-01d1-444d-aebf-6d43e89aebd4:current","current_primary_reference_alignment":"","latest_experiment_id":"3acb5032-49da-4c9b-8b19-b8b0c62d4f3d","latest_analysis_id":"86d658fc-a1e8-47be-a5f1-29ef3913f159","setup_status":"incomplete","current_focus":"Money Tree — First-session growth cadence v2","current_primary_reference_assignment_id":null},"current_primary_reference":null}