ManiMani Ideation
MM-DOS Game Catalog

Hi-Fi Snake

Imported real project fixture based on Hi-Fi Snake Player Fit exports from July 2026.

Draft Discovery 1.0
JSON Context All Projects

Current State

Focus
Hi-Fi Snake Player Fit 2026-july-22
Setup
Incomplete (primary_reference, reference_thesis)
Primary Reference
—
Reference Thesis
—
Reference Alignment
—
Open Questions
Do players understand the early-room goal and keep playing without performance frustration?
Next Actions
Follow up on decision: continue
Latest Findings
Most common Player Fit notes: User got bored (17), Level seemed too hard (14), User didn’t understand the controls (12). · Continue validation after addressing the imported Player Fit risks: User got bored; Something else: Died quite a few times in the first room because after getting the pellets he didn't went through the gate but the wall; There was a technical bug; Something else: played a lot but FPS was too low so it became frustrating
Updated
2026-08-26T15:31:34.945136Z

Active Hypotheses

Hi-Fi Snake needs clearer early-room comprehension and smoother performance to improve Player Fit.
The imported July 2026 Player Fit notes repeatedly mention boredom, confusion, early deaths, and low FPS.
proposed · CONFIRMED

Latest Experiment

Hi-Fi Snake Player Fit 2026-july-22
Do players understand the early-room goal and keep playing without performance frustration?
Existing Hi-Fi Snake test build represented by the imported Player Fit export.
draft · 2026-08-24T17:48:51.632362Z

Latest Player Fit

07bf7776-911d-4f30-802a-b98ed321d25b
Avg Session
77.67s
P90 Session
—s
Median Session
—s
Under 3m Sessions
—
Row Count
72
Top Note Tags
[{'tag': 'User got bored', 'count': 17}, {'tag': 'Level seemed too hard', 'count': 14}, {'tag': 'User didn’t understand the controls', 'count': 12}, {'tag': 'There was a technical bug', 'count': 10}, {'tag': 'User got stuck', 'count': 10}]
Average Duration Seconds
77.67
Note Count
52
Total Plays
127
Max Duration Seconds
844
Countries
{'PE': 3, 'TR': 2, 'DK': 1, 'ES': 1, 'VN': 7, 'VE': 1, 'UY': 1, 'IN': 6, 'AE': 1, 'MY': 2, 'ID': 6, 'CN': 1, 'NP': 1, 'IL': 1, 'MX': 7, 'US': 8, 'BR': 15, 'JP': 4, 'CO': 1, 'TH': 2, 'EC': 1}
Devices
{'Tablet Android': 15, 'Desktop Windows': 10, 'Desktop Macintosh': 1, 'Mobile Android': 46}
Versions
['07bf7776-911d-4f30-802a-b98ed321d25b', '33c667e8-e525-4f02-a1c1-d8066f211270', '7496140b-a843-46a9-b1f5-536654dffc61', '8ce73326-9ebf-4cc1-a959-c2f6b7a3ebaf', '9dc8f619-a035-4094-8a24-01d971ca74b4', 'b7a8eb99-056c-40bd-87c5-18d65ad60224', 'cb117e09-a8ba-4c43-a797-d7424e355db1']

Most common Player Fit notes: User got bored (17), Level seemed too hard (14), User didn’t understand the controls (12).

Latest Decision

Continue

Continue validation after addressing the imported Player Fit risks: User got bored; Something else: Died quite a few times in the first room because after getting the pellets he didn't went through the gate but the wall; There was a technical bug; Something else: played a lot but FPS was too low so it became frustrating

CONFIRMED · 2026-08-24T17:49:01.367996Z