Chosen Trinity
Primary:
Score Hero (football) — mobile
Secondary:
Punch Club (Simulation) — Mobile, PC
Tertiary:
Free Kick Screammers (Football) — Web
All Candidate Games
Score Hero
(Primary)
football • mobile
Tags: strong_watchability, strong_retention
Why: It has a very straight forward football simulation focusing only in the last few passes and shooting before the goal. You play a simulated best moments, not the whole match.
Punch Club
(Secondary)
Simulation • Mobile, PC
Tags: strong_retention
Why: 3-Second Conflict: We are referencing Punch Club's "Pre-Match Face-Off" UI, not its management systems. It uses high-contrast character silhouettes and expressive mood icons that signal "Rivalry" instantly without a single line of text.
Non-Verbal Trash Talk: We are stealing the Visual Feedback Loop—how a character’s pose and emote bubble change from "Arrogant" to "Humiliated" based on match results. This is 100% legible to a Gen-Z Drifter in under 3 seconds.
Brega Personality: The reference is purely for Character-Driven Conflict Mapping. It provides the "Várzea" soul by giving the player a "mean" face to beat, turning a generic level into a personal showdown.
The Pivot: We aren't building a simulation; we are using Punch Club's Visual Language to make the "Boss" levels feel like an instant, clip-worthy confrontation.
Free Kick Screammers
(Tertiary)
Football • Web
Tags: strong_watchability
Why: very arcade based on quick sessions and which tight level design, something we lack right now