Chosen Trinity
Primary:
Duck Life (Stat training) — Web
Secondary:
Deck’em (Card battler) — Mobile, PC
Tertiary:
Swords and Souls (Stat training) — Web
All Candidate Games
Swords and Souls
(Tertiary)
Stat training • Web
Tags: strong_retention
Why: It makes training feel active, expressive, and character-driven. The player improves core stats through readable training activities, then enters combat to see that growth pay off. It supports the fantasy of preparing a single character for arena fights without requiring a slow city-management layer. This is highly relevant to Pinups VS Scientists because the Prep Room should make stat growth feel physical, not like a spreadsheet.
Deck’em
(Secondary)
Card battler • Mobile, PC
Tags: strong_watchability
Why: The vertical composition is very relevant. It shows how you can stack opponent personality, arena/fight context, cards/actions, and readable state in one portrait screen. It also makes combat feel watchable even with simple inputs.
Duck Life
(Primary)
Stat training • Web
Tags: strong_retention
Why: It proves that web players understand “train stat → compete → earn → train again.” It makes stat growth legible and friendly. Useful warning: do not overbuild training minigames yet.