Chosen Trinity
Primary:
Punch Club (Simulation) — Mobile, PC
Secondary:
Deck’em — Mobile, PC
Tertiary:
Duck Life (Stat training) — Web
All Candidate Games
Punch Club
(Primary)
Simulation • Mobile, PC
Tags: strong_retention
Why: The fantasy is extremely clear: train stats, prepare a fighter, watch those stats express themselves in combat. The player accepts indirect control because the whole game is about preparation.
Deck’em
(Secondary)
Mobile, PC
Tags: strong_watchability
Why: The vertical composition is very relevant. It shows how you can stack opponent personality, arena/fight context, cards/actions, and readable state in one portrait screen. It also makes combat feel watchable even with simple inputs.
Duck Life
(Tertiary)
Stat training • Web
Tags: strong_retention
Why: It proves that web players understand “train stat → compete → earn → train again.” It makes stat growth legible and friendly. Useful warning: do not overbuild training minigames yet.