Chosen Trinity
Primary:
Duck Life (Stat training) — Web
Secondary:
Swords and Souls (Stat training) — Web
Tertiary:
Punch Club (Simulation) — Mobile, PC
All Candidate Games
Swords and Souls
(Secondary)
Stat training • Web
Tags: strong_watchability, strong_retention
Why: It makes training feel active, expressive, and character-driven. The player improves core stats through readable training activities, then enters combat to see that growth pay off. It supports the fantasy of preparing a single character for arena fights without requiring a slow city-management layer. This is highly relevant to Pinups VS Scientists because the Prep Room should make stat growth feel physical, not like a spreadsheet.
Punch Club
(Tertiary)
Simulation • Mobile, PC
Tags: strong_retention
Why: It gives the clearest fighter-preparation fantasy: Strength, Agility, Stamina-style stats, training choices, and combat outcomes shaped by preparation. Use only the stat/combat fantasy, not the slow city map, work/rest economy, hunger, or text-heavy life-sim parts.
Duck Life
(Primary)
Stat training • Web
Tags: strong_retention
Why: It proves that web players understand “train stat → compete → earn → train again.” It makes stat growth legible and friendly. Useful warning: do not overbuild training minigames yet.