All submitted attributes are clear, specific, scoreable, and well-traced to the provided references and pitch. All coverage checks passed, indicating a strong foundation for the next phase.
Attribute Reviews
Visible HP Numbers & Damage Feedback
CLEAR
The attribute is specific, scoreable, and clearly traceable to the Cannon Blitz Mania reference and the pitch's emphasis on 'constant readable spectacle' and 'satisfying number feedback'.
Territory Control Visuals (Blue vs. Red)
CLEAR
The attribute is specific, scoreable, and directly traceable to the Paper.io 2 reference and the pitch's 'core conflict' and 'how games combine' sections.
Simple, Immediate Stat Upgrades
CLEAR
The attribute is specific, scoreable, and clearly traceable to the Diep.io reference and the pitch's 'retention loop'.
Snackable, High-Action Sessions
CLEAR
The attribute is specific (defined by '2-5 minute bursts', 'constant, readable action'), scoreable, and traceable to the Web Gen-Z Drifter persona's session pattern and global ManiMani principles.
Visually Dramatic Comeback Moments
CLEAR
The attribute is specific ('single player action dramatically shifts tide', 'highly watchable/shareable visual spectacles'), scoreable, and directly traceable to the 'TikTok Moment' in the pitch.
Almost no onboarding
CLEAR
The attribute's description clarifies 'almost no onboarding' by focusing on 'simple controls - left and right only', making it specific and scoreable. It is traceable to Cannon Blitz Mania's 'extremely simple input' and the persona's exit triggers.
Coverage Checks
P35_ATTRIBUTE_SPECIFICITY
PASS
All submitted attributes are specific and avoid vague generic labels, or their descriptions make them concept-specific and scoreable.
P35_SCOREABILITY
PASS
Every attribute is defined in a way that allows it to be reasonably scored from 0-5 for each reference game and for the new concept.
P35_WATCHABILITY_COVERAGE
PASS
Attribute 'Visually Dramatic Comeback Moments' (attr_5) directly evaluates clip-worthy action and visible spectacle, explicitly referencing the 'TikTok Moment'. Attributes 'Visible HP Numbers & Damage Feedback' (attr_1) and 'Territory Control Visuals (Blue vs. Red)' (attr_2) also contribute to visible spectacle and readability.
P35_RETENTION_COVERAGE
PASS
Attribute 'Simple, Immediate Stat Upgrades' (attr_3) directly evaluates progression and the feeling of becoming stronger, which drives repeat sessions. 'Territory Control Visuals (Blue vs. Red)' (attr_2) also contributes to visible progress, a key retention element.
P35_IP_PERSONA_COVERAGE
PASS
Attribute 'Snackable, High-Action Sessions' (attr_4) directly addresses the 'Web Gen-Z Drifter' persona's session pattern and 'low-friction' principle. 'Almost no onboarding' (attr_6) addresses the persona's exit triggers. All attributes are tagged with 'persona_fit'.
P35_REFERENCE_TRACEABILITY
PASS
Every attribute explicitly lists a 'source_reference_game_id' and a 'source_note' that clearly links it to a specific reference game or a key part of the Phase 3 pitch.
P35_REDUNDANCY
PASS
The submitted attributes are meaningfully distinct and evaluate different aspects of the game experience, avoiding overlap or being different names for the same scoring dimension.
P35_SCOPE_USEFULNESS
PASS
Attributes like 'Snackable, High-Action Sessions' (attr_4), 'Almost no onboarding' (attr_6), and 'Simple, Immediate Stat Upgrades' (attr_3) help constrain production decisions towards a web-first prototype by emphasizing simplicity, immediate feedback, and focused scope.