{"latest_experiment":null,"latest_decision":null,"active_hypotheses":[],"latest_analysis":null,"project":{"updated_by":"Codex, requested by Túlio Caraciolo","legacy_workflow_id":"1cf7c4bf-2fc3-43e5-a6e4-345fd8a8e678","updated_at":"2026-10-19T00:21:55.782767Z","stage":"discovery","current_validation_question":"Can touch-first exploration, Herbalism and Alchemy make the first animal rescue understandable quickly and motivate voluntary continuation into new areas?","status":"draft","origin":"existing","persona":"Proposed audience: casual browser/Poki players who enjoy approachable exploration, crafting and caring for animals, with portrait-first touch controls and desktop support.","project_id":"e351f180-a672-446e-900c-01c47ae130f9","project_context":"2026-10-18: repository assessed at DoraJam baseline commit 58d6f5e; README updated with confirmed code state and proposed transition. Unity 6000.4.10f1; retain controller/service/channel infrastructure, forest/character/animal art, UI and local document persistence. Reports, diary gifts and run-end save commits already exist. Proposed new loop: discover -> gather -> craft -> rescue -> unlock. Recommended first slice is one complete rescue, contextual crafting without mandatory cauldron travel, authored approach routes, and per-action durable transactions; then three small clearings, two professions and a small recipe set. Replace active merge, auto-cure, stamina-run and tap-boost rules; preserve baseline code/data during transition. Important dependencies: Poki gameplay-start is tied to merge drag, encounter events fragment lifecycle, and save schema 1 currently stores only diary data. Implementation, builds and playtests have not started. Scope counts, crafting location and legacy progression treatment remain proposals pending user review. World of Warcraft is primary; Fishdom Expeditions is secondary interaction reference. This is the existing Animal Shards Idle record, separate from Merge Healing Shards.","current_state_id":"e351f180-a672-446e-900c-01c47ae130f9:current","fantasy":"Explore a magical forest as Helena, discover and gather useful plants, learn to craft potions, heal injured animals and open new places to explore.","description":"Animal Shards is transitioning from its Unity idle merge/rescue baseline toward a touch-first exploration, Herbalism, Alchemy and animal-rescue adventure for browser/Poki. Assessment and proposed plan only; pivot gameplay is not implemented.","readme_path":"README.md","created_at":"2026-08-26T20:14:09.319160Z","repository":"git@github.com:zeemaine/DoraJam.git","slug":"legacy-animal-shards-idle","playbook_version":"1.0","created_by":"legacy_workflow_importer","title":"Animal Shards Idle"},"latest_player_fit":null,"state":{"updated_at":"2026-10-19T00:21:55.782767Z","latest_player_fit_id":null,"active_hypothesis_ids":[],"current_build_id":null,"current_primary_reference_thesis":"Use exploration, Herbalism and Alchemy as the primary design reference: discover useful resources, gather ingredients, improve professions, craft potions and apply them to visible animal-rescue needs that unlock further exploration. Adapt this to short, touch-first browser sessions. Fishdom Expeditions is a secondary reference for world-object selection and automatic approach. No MMORPG combat, multiplayer or full economy is intended.","game_flow_state":"experiment_ready","game_flow_state_entered_at":"2026-10-19T00:08:33.126813Z","current_primary_reference_name":"World of Warcraft","project_id":"e351f180-a672-446e-900c-01c47ae130f9","latest_decision_id":null,"open_questions":[],"latest_findings":[],"setup_missing_fields":[],"source_event_ids":["443d88f0-ae4f-4ae3-a0d9-3c3bd489c666"],"next_actions":[],"project_state_id":"e351f180-a672-446e-900c-01c47ae130f9:current","latest_experiment_id":null,"current_primary_reference_alignment":"Target direction only. Current Unity code remains an auto-walk, shard-merge, stamina-run and Magic Diary game; gathering, potion crafting, profession XP and persistent clearing progression are not implemented.","latest_analysis_id":null,"current_focus":"","setup_status":"ready","current_primary_reference_assignment_id":"2276dddc-3457-4996-ac6d-8603d9a01acb"},"current_primary_reference":{"change_reason":"","superseded_at":null,"authority":"CONFIRMED","status":"active","reference_name":"World of Warcraft","branch_id":null,"project_id":"e351f180-a672-446e-900c-01c47ae130f9","created_at":"2026-10-19T00:21:29.612895Z","thesis":"Use exploration, Herbalism and Alchemy as the primary design reference: discover useful resources, gather ingredients, improve professions, craft potions and apply them to visible animal-rescue needs that unlock further exploration. Adapt this to short, touch-first browser sessions. Fishdom Expeditions is a secondary reference for world-object selection and automatic approach. No MMORPG combat, multiplayer or full economy is intended.","effective_at":"2026-10-19T00:21:29.612895Z","reference_assignment_id":"2276dddc-3457-4996-ac6d-8603d9a01acb","source_ids":[],"reference_id":"94ad51e4-5a21-4b73-b125-b2617fb9a529","superseded_by_assignment_id":null,"reference_role":"primary","created_by":"Codex, requested by Túlio Caraciolo","alignment_at_assignment":"Target direction only. Current Unity code remains an auto-walk, shard-merge, stamina-run and Magic Diary game; gathering, potion crafting, profession XP and persistent clearing progression are not implemented."}}