{"latest_experiment":{"experiment_markdown":"","hypothesis_id":"ae928ab8-c014-47a1-8bd8-563fac47df33","status":"approved","branch_id":null,"project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09","evidence_capture_plan":{"evidence":["Capture CrazyGames review feedback and available engagement/retention metrics after launch.","Compare directionally to the same existing game's Poki baseline, recording metric definitions and audience differences; portal comparison is not randomized causal evidence."],"submission":["Record actual submission date, build and portal status; do not label a planned game submitted or live.","Use the appropriate Tapps or ManiMani account."],"weekly_selection":"Eligible for the September 28–October 4 batch of 4–5 existing-game CrazyGames submissions. Candidate pool exceeds target; select and order by marketing-material readiness. No fixed time-of-day or mandatory individual-game submission.","completion":"Weekly delivery is the submission; approval, launch and performance feedback may arrive later.","prerequisites":["Túlio has both Tapps and ManiMani account access.","Inventory existing covers, screenshots/video, description and controls; prepare missing required assets.","Verify selected build in portal preview and record exact artifact/version; apply only required compatibility fixes."]},"non_goals":["Gameplay redesign or speculative polish","Mandatory SDK integration for Basic Launch","Treating unlike portal metrics as directly comparable","Counting this submission toward the two new Poki baselines"],"experiment_id":"d54a283c-89cb-4a62-8a4c-cb538f151b41","description":"A separate CrazyGames portal baseline. Preserve the existing First-Run Funnel Instrumentation experiment and its evidence; this is not a replacement or a claim it has completed.","completed_at":null,"created_at":"2026-09-27T23:12:32.965986Z","expected_result":"A submitted baseline and subsequent portal evidence sufficient to choose whether to continue, adapt or pause.","question":"Does the existing Mine Quest web baseline show sufficient audience fit on CrazyGames to justify further investment?","approved_at":"2026-09-27T23:12:32.952673Z","source_ids":["87802422-28a7-48e6-a71b-25f0770b5954"],"prototype_scope":"Prepare the existing playable web baseline for CrazyGames Basic Launch with only required compatibility fixes and marketing/submission materials. No CrazyGames SDK integration is required for this first test. Túlio reports builds are straightforward and below 50 MB; verify the selected artifact when submitting. Preserve gameplay, tutorial, progression and economy. Select an existing build and record its exact version; do not assume latest is best.","title":"Mine Quest — CrazyGames Basic Launch Baseline"},"latest_decision":null,"active_hypotheses":[{"created_at":"2026-09-01T00:22:46.589605Z","hypothesis_id":"2c0ae59d-a1e3-45da-a19f-d3b7a8acac0b","statement":"First-session loss is concentrated in one or more upstream checkpoints—pre-game loading visibility, Home interaction, the cutscene's hidden two-step Skip, or the transition into meaningful mining—and checkpoint-level Game Events will distinguish those mechanisms.","source_ids":[],"status":"testing","reasoning":"The failed Dialogue Friction Pass and playtest videos expose multiple plausible upstream blockers that aggregate gameplayStart and session metrics cannot separate.","authority":"CONFIRMED","resolved_at":null,"project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09"},{"created_at":"2026-09-27T23:12:20.171625Z","hypothesis_id":"ae928ab8-c014-47a1-8bd8-563fac47df33","statement":"The existing Mine Quest baseline may find a more suitable audience on CrazyGames without gameplay redesign.","source_ids":["87802422-28a7-48e6-a71b-25f0770b5954"],"status":"proposed","reasoning":"User-approved cross-portal batch uses existing builds and marketing readiness to obtain new platform evidence cheaply.","authority":"CONFIRMED","resolved_at":null,"project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09"}],"latest_analysis":{"open_questions":["Does the black interval occur before the game iframe document paints, or after the page begins executing but before the overlay becomes visible?","Should a fresh player see a shortened/full-screen-skippable cutscene, or should narrative be deferred until after first agency?","Should fresh saves bypass Home only, or bypass both Home and the cutscene?","Can Poki expose resource/load timing outside game-authored measure events for users who leave before the SDK initializes?"],"created_at":"2026-09-01T00:01:23.821371Z","interpretation":"Keep the game in Decision Pending. The next decision should compare a small set of distinct product choices rather than treating them as one implementation: make the cutscene skippable by any deliberate tap or remove it for first-time players; bypass Home for fresh saves while preserving it for returning players; and investigate whether the pre-document black interval is a Poki capture/hosting issue or payload delivery issue. Instrument the funnel before or alongside any new test so aggregate session statistics are no longer the only evidence.","summary":"The Dialogue Friction Pass remains rejected, but the playtest evidence does not yet justify parking Mine Quest. The videos expose three upstream mechanisms that the aggregate comparison cannot distinguish: pre-splash black time, cutscene taps that miss the hidden Skip interaction, and first-run friction around the Home route. Poki Game Events can instrument the missing funnel.","findings":["The packaged page contains a visible HTML loading overlay before the runtime scripts and a 22.7 MB game.data download. If Poki recordings remain black before that overlay appears, the delay is upstream of Lua and likely before the game document paints or while the host/iframe/resource request is being established; it is not the in-game loading screen.","The cutscene Skip label starts hidden. A tap anywhere on the cutscene only reveals the label; the player must then tap the small lower-left label before it fades. Repeated taps elsewhere therefore do not skip, matching the observed exits.","GameMain always constructs Home first with a 3000 ms scene load transition. A fresh player must then tap Home to enter the initial cutscene, which later routes to the first mine. Returning players also route through Home.","The current Poki lifecycle calls gameLoadingFinished when Home first becomes visible and calls gameplayStart when a gameplay scene becomes active after a trusted interaction. It does not measure a first block break, cutscene exposure/skip, Home exposure/play, or detailed tutorial progress.","The failed comparison rejects dialogue friction as the tested mechanism, but cannot determine where players were lost before gameplay or whether a direct first-run route would help."],"authority":"INFERRED","source_ids":["f8eb8fdc-c811-40f0-846d-f7964478c523","aa9d5acf-fadc-42ba-b622-1d8fb4f232a3"],"analysis_id":"c8877df8-b3e5-44a5-897b-6626ae9388b2","project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09","experiment_id":null,"created_by":"Codex","next_action":"Define the smallest instrumented first-run experiment after deciding whether fresh players should enter the cutscene with a full-screen skip or enter the first mine directly. Add shared Poki measure support and stable checkpoints for shell ready, Home visible/interact, cutscene start/skip/complete, first-mine start, and first-block destroyed.","title":"Decision-pending assessment — loading visibility, cutscene exit, and first-run routing"},"project":{"updated_by":"Codex","legacy_workflow_id":null,"updated_at":"2026-10-16T16:11:06.685097Z","stage":"discovery","current_validation_question":"Decision pending: do pre-splash loading visibility, the hidden two-step cutscene Skip, and routing fresh players through Home explain the first-session loss, and which smallest instrumented first-run change should be tested next?","status":"draft","origin":"existing","persona":"","project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09","project_context":"Mine Quest is an existing Tapps Games title being evaluated as part of ManiMani’s Tapps web-port portfolio. The initial objective is to establish a clean Player Fit baseline for the original mobile experience on web before introducing meaningful gameplay changes. The port should preserve the original progression, mining, exploration, crafting, and combat experience as closely as practical, with changes limited to those necessary for web/Poki compatibility. Player Fit evidence will determine whether the original product can work as-is or whether subsequent experiments should adapt it for web players.","current_state_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09:current","fantasy":"Become an adventurous miner, digging through underground worlds for treasure and resources while crafting better equipment and overcoming the creatures and dangers found deeper in the mines.","description":"Web port of Tapps Games’ original mining adventure game. The player explores mines, breaks blocks, collects resources and treasures, crafts equipment, and progresses through increasingly challenging areas.","readme_path":null,"created_at":"2026-08-26T17:09:33.554504Z","repository":"git@bitbucket.org:tappshq/mine-quest.git","slug":"mine-quest","playbook_version":"1.0","created_by":"Túlio Caraciolo","title":"Mine Quest"},"latest_player_fit":{"captured_at":"2026-08-31T19:21:01Z","created_at":"2026-08-31T23:49:12.076947Z","current_game_state_markdown":"","player_fit_id":"f683ffe4-6b45-431c-971f-4c8df9596312","source_ids":["f8eb8fdc-c811-40f0-846d-f7964478c523"],"authority":"RAW","source_type":"poki_json","metrics":{"started":500,"engagement_seconds":101.15,"new_engagement_seconds":170.27642276422765,"gameplays":246,"session_time_average_seconds":101.15,"status":"completed","median_engagement_seconds":50,"fps_average":52.20340772014475,"poki_gameplay_start_rate_percent":49.2,"session_time_median_seconds":50.0,"fps_median":57,"parser_version":"poki-json-v3","pageviews":500,"session_time_p90_seconds":172.8,"under_3m_session_rate_percent":90.0,"target_gameplays":500,"poki_version_id":"1ee80197-d9a8-4941-a2a4-deb1aa7fdcc1","poki_game_id":"73da6ee6-59b9-49bb-8ddb-abfe6031e123","export_type":"player_fit_tests","version_label":"mine-quest-poki-minsizerel002.zip","poki_player_fit_test_id":"4b5131fb-9de2-4f06-a513-534bb50d0540","fps_p95":84},"project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09","experiment_id":null,"data_quality":"medium","developer_notes":"Latest Poki Player Fit for mine-quest-poki-minsizerel002.zip: average session 101.2s, p90 172.8s, median 50.0s, under-3m sessions 90.0%, Poki start rate 49.2%.","version":"mine-quest-poki-minsizerel002.zip"},"state":{"updated_at":"2026-10-16T16:11:06.685097Z","latest_player_fit_id":"f683ffe4-6b45-431c-971f-4c8df9596312","active_hypothesis_ids":["2c0ae59d-a1e3-45da-a19f-d3b7a8acac0b","ae928ab8-c014-47a1-8bd8-563fac47df33"],"current_build_id":null,"current_primary_reference_thesis":"","game_flow_state":"needs_analysis","game_flow_state_entered_at":"2026-10-16T16:11:06.685097Z","current_primary_reference_name":null,"project_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09","latest_decision_id":null,"open_questions":["Does the existing Mine Quest web baseline show sufficient audience fit on CrazyGames to justify further investment?","Does the black interval occur before the game iframe document paints, or after the page begins executing but before the overlay becomes visible?","Should a fresh player see a shortened/full-screen-skippable cutscene, or should narrative be deferred until after first agency?","Should fresh saves bypass Home only, or bypass both Home and the cutscene?","Can Poki expose resource/load timing outside game-authored measure events for users who leave before the SDK initializes?"],"latest_findings":["Latest Poki Player Fit for mine-quest-poki-minsizerel002.zip: average session 101.2s, p90 172.8s, median 50.0s, under-3m sessions 90.0%, Poki start rate 49.2%.","The packaged page contains a visible HTML loading overlay before the runtime scripts and a 22.7 MB game.data download. If Poki recordings remain black before that overlay appears, the delay is upstream of Lua and likely before the game document paints or while the host/iframe/resource request is being established; it is not the in-game loading screen.","The cutscene Skip label starts hidden. A tap anywhere on the cutscene only reveals the label; the player must then tap the small lower-left label before it fades. Repeated taps elsewhere therefore do not skip, matching the observed exits.","GameMain always constructs Home first with a 3000 ms scene load transition. A fresh player must then tap Home to enter the initial cutscene, which later routes to the first mine. Returning players also route through Home.","The current Poki lifecycle calls gameLoadingFinished when Home first becomes visible and calls gameplayStart when a gameplay scene becomes active after a trusted interaction. It does not measure a first block break, cutscene exposure/skip, Home exposure/play, or detailed tutorial progress.","The failed comparison rejects dialogue friction as the tested mechanism, but cannot determine where players were lost before gameplay or whether a direct first-run route would help.","Keep the game in Decision Pending. The next decision should compare a small set of distinct product choices rather than treating them as one implementation: make the cutscene skippable by any deliberate tap or remove it for first-time players; bypass Home for fresh saves while preserving it for returning players; and investigate whether the pre-document black interval is a Poki capture/hosting issue or payload delivery issue. Instrument the funnel before or alongside any new test so aggregate session statistics are no longer the only evidence."],"setup_missing_fields":["primary_reference","reference_thesis"],"source_event_ids":["ab969281-bd37-4114-914f-3a80eee50de7","683e904e-3e49-4241-bd8e-9be01cb13f6d","36661110-48f4-47e0-b789-4f8fa6c01d41","0b27224d-4ab3-44fe-9dd0-6ee0e7485930","02089c27-59ce-4f85-8db2-7e6e4ac66e7b","7f46ddc9-fe54-4159-a124-55fddb3d5571","26dae851-3265-43f2-970f-23bc669aec51","bd5b8652-5bd2-4b1f-9113-aa262ff9d914","9711f59d-74e4-4b5c-8c21-267947bb8eb5","6c3e305f-a31d-4e18-adcf-4ca2ea2265a6","9dd6da5b-e3a2-4a1c-8373-bdb949bc63d8","78b9623a-75cc-4548-a9f0-9c8f598dee37"],"next_actions":["Define the smallest instrumented first-run experiment after deciding whether fresh players should enter the cutscene with a full-screen skip or enter the first mine directly. Add shared Poki measure support and stable checkpoints for shell ready, Home visible/interact, cutscene start/skip/complete, first-mine start, and first-block destroyed."],"project_state_id":"562e885b-a317-4ab7-be1d-7bdde21dbb09:current","latest_experiment_id":"d54a283c-89cb-4a62-8a4c-cb538f151b41","current_primary_reference_alignment":"","latest_analysis_id":"c8877df8-b3e5-44a5-897b-6626ae9388b2","current_focus":"Mine Quest — CrazyGames Basic Launch Baseline","setup_status":"incomplete","current_primary_reference_assignment_id":null},"current_primary_reference":null}